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US$240

for 12 classes
班級

三至四年級編碼和機器人俱樂部 - 多日課程

由 16 位學習者完成
年齡 8-11
現場團體小班課程
在這個正在進行的課程中,學生將學習電腦程式設計、培養解決問題的技能並應對有趣的挑戰!
平均評分:
4.9
評論數量:
(468 評論)

即時視訊會議
每週1次,共 12 週
3-13 名學習者(每班)
60 分鐘

包含什麼

12 現場會議
12 上課時間
我們無法翻譯此文,請刷新頁面並再試一次。

課堂經歷

Students will get introduced to different robots and learn how to code using various online tools.  Student should be able to read in order to follow puzzle instructions.  If new to coding, I recommend an adult be present to assist in the beginning. I will monitor and help students with planning and solving coding puzzles as needed.  Each week will be unique and theme like.  

Schedule (Lessons Subject to change): 
______________________________________________________________________
Lesson 1 - Introduction to Online Puzzles
In this skill-building lesson, students will practice their sequencing and debugging skills in maze puzzles.
Lesson 2 - Debugging with Laurel
In this skill-building lesson, students will practice debugging in the "collector" environment. Students will get to practice reading and editing code to fix puzzles with simple algorithms, loops and nested loops.
Lesson 3 - Events in Bounce
In this context-setting/skill-building lesson, students will learn what events are and how programmers use them in video games. Students will build a game that they can customize with different speeds and sounds.
Lesson 4 - Build a Star Wars Game
In this skill-building lesson, students will practice using events to build a game that they can share.
Lesson 5 - Loops in Ice Age
This context-setting/skill-building lesson will quickly introduce students to loops.
Lesson 6 - Drawing Shapes with Loops
This skill-building lesson builds on the understanding of loops from the previous lesson and doubles as a debugging exercise for extra problem-solving practice.
Lesson 7 - Nested Loops in Maze
In this skill-building lesson, students will learn how to program a loop inside of another loop.
Lesson 8 - If/Else with Bee
In this skill-building lesson, your class will continue to code with conditionals, allowing them to write code that functions differently depending on the specific conditions the program encounters.
Lesson 9 - While Loops in Farmer
In this skill-building lesson, students will be working to fill holes and dig dirt in Farmer, but they will not know the size of the holes or the height of the mounds of dirt. To solve these puzzles, students will use a new kind of loop.
Lesson 10 - Conditionals in Minecraft: Voyage Aquatic
In this skill-building/context-setting lesson, students will get the chance to practice content that they have learned up to this point, as well as getting a sneak peek at conditionals!
Lesson 11 - Until Loops in Maze
In this skill-building lesson, students will learn about "until" loops. Students will build programs that have the main character repeat actions "until" they reach their desired stopping point.
Lesson 12 - Game Design
In this skill-building lesson, students will work through a series of programming levels on the computer, finishing with an open-ended “free play” task where they can build whatever they like. Students will write programs and learn about the two concepts at the heart of Sprite Lab: sprites and behaviors. Students will learn to create and animate sprites and make them interactive using events.
Lesson 13 - Variables as Score
In this skill-building lesson students will use variables to track a value that changes over time, like a counter or a scoreboard in a game. Students will begin learning how to modify the data stored in a variable by setting the initial value in the program and using events that cause the data to change based on user interaction. This key understanding of how variables work will also enable them to create more advanced projects and games.
Lesson 14 - Environment and Players
In this skill-building lesson, students will delve into the world of game mechanics while furthering their understanding of Sprite Lab. Students will explore the mechanics that make games fun and engaging. They will learn about concepts such as player movement, obstacles, scoring systems, and win/lose conditions. They will begin to assign roles to different elements within their games learning to differentiate between sprites that act as players (controlled by the user) and sprites that form the environment (static elements or obstacles). They will understand the roles these sprites play in shaping gameplay dynamics.

Students will learn how to code using the following site: Code.org.  Teacher will provide classroom code.  Students will need a laptop, Chromebook or computer for coding.

其他詳情

父母的引導和規範
Students will learn how to code using the following site: Code.org. Teacher will provide classroom code. No personal information is needed to use this site. Students will need a laptop, Chromebook or computer for coding.
外部資源
除了 Outschool 教室外,本課程也使用:

認識老師

已加入 September, 2020
4.9
468評論
教師檔案
教師專業知識和證書
德州 教學證書 在 小學教育
***I will be taking some personal time off starting August 2024***

Hello! My name is Cynthia Burleigh. I live in Texas. I graduated from the University of Texas at Arlington with a Bachelor in Science in Information Systems. I started my career in a banking institute, but quickly realized I wanted to become a teacher. I have been working in education for 15 years, 3 years teaching with Outschool. I am Bilingual Certified - speak English and Spanish and teach Bilingual and ESL students. My teaching experience includes: Robotics, Codings, Spanish, Pre K - 3rd grade Bilingual instruction, Bilingual Reading Specialist, and STEM teacher. 

I love to teach Reading, Math, Spanish, Technology and STEM (including robotics). I love spending time with family, teaching, and running. A little fun fact about me...I run marathons for fun! I can't wait to see you in class.

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