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8개의 라이브 미팅
수업 8 시간숙제
주당 1-2시간. Each meeting will end by offering students a challenge to complete before the next session. Depending on how efficient the class us, they may have time to start during the lesson or may have to work on their challenges as homework.보고계신 지문은 자동 번역 되었습니다
수업 소개
영어 수준 - 알 수 없음
미국 9학년 - 12학년 학년
레벨 Beginner
This course will serve as an introduction to computer programming for beginners. Students will be putting their new knowledge to use each week by working on a simple game project. We start simple with text-based guessing games and gradually move on to more complex graphical games by the end of the course. Over time, as students' skills grow, assignments become more open-ended and introduce more room for creativity. The course will end with each student producing their own original game concept as a capstone project. I believe that staying motivated by focusing on projects of personal interest is the best way to learn programming. We will be learning the Lua programming language and using a game engine called Love2D. These are professional-grade tools which have been used to create commercial titles. Each lesson includes a live code-writing demo by me to illustrate the topic for the week while learners will be following along and asking questions as they arise. Each week will give the students a challenge to work on. Students are encouraged to post their in-progress code and get help from me and from each other.
학습 목표
Students will learn the basics of programming and gain some familiarity with the Lua language. Students will also learn how to tackle the kinds of problems that organically emerge when working on a large software project.
강의 계획서
8 레슨
8 주 이상레슨1:
Core concepts
Topics Covered:
- What is programming?
- What is a programming language?
- Command line interface
- Finding help
Weekly Challenge: Install the lua interpreter on your system and use it to run a lua program.
60 분 온라인 라이브 레슨
레슨2:
Learning Lua Part I - Expressions
Topics Covered:
- Data types
- Operators
- Variables
- Reading user input
Weekly Challenge: Make an arithmetic-based guessing game
60 분 온라인 라이브 레슨
레슨3:
Learning Lua Part II - Control Flow
Topics Covered:
- Conditionals
- Loops
- Functions
Weekly Challenge: Make a text-based choose-your-own-adventure game
60 분 온라인 라이브 레슨
레슨4:
Learning Lua Part III - Data Structures
Topics Covered:
- Review previous challenge
- Arrays
- Tables
Weekly Challenge: Refactor the choose-your-own-adventure game to use data structures and expand it with additional features
60 분 온라인 라이브 레슨
그 외 세부 사항
학부모 가이드
The applications students will be using (Lua Interpreter, Love2D, & VS Code) all run locally on the user's computer without any need to log into an account or send any data over the network. These applications are professional development tools from widely trusted publishers and are safe to run on any computer.
The recommended online reference sources (lua.org and love2d.org) are both publicly available on the web and do not require an account or any personal information from the user.
사전 요구 사항
Learners should have basic computer literacy — the ability to install and use applications, manage files and folders, search for information on the web, etc.
수업 자료
A computer running a modern operating system such as Window, MacOS, or Linux. The software students will need include a text editor (Visual Studio Code is recommended), a copy of the Lua interpreter, and the Love2D game engine.
Outschool 외 필요 앱/웹사이트
아웃스쿨 사이트의 기능 외 별도의 앱이나 웹 사이트를 사용할 필요가 없습니다.
출처
As reference material for the tools we are using, the documentation on lua.org and love2d.org will be extremely useful.
리뷰
실시간 그룹 수업
매주
US$19
또는 8 회 수업에US$1508주 동안 주당 1회
60분
1 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 13-18
수업당 학습자 2-10 명