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트와일라잇 2000 RPG: 존재하지 않았던 제3차 세계대전에서의 롤플레잉

이 진행 중인 과정에서 학생들은 가상의 3차 세계 대전 이후의 생존에 관한 롤플레잉 게임인 Twilight 2000을 플레이합니다. 이 롤플레잉 고전은 이제 새롭고 접근 가능한 에디션으로 돌아왔습니다.
Mikael Hellstrom, Ph.D.
평균 평점:
5.0
수강 후기 수:
(97)
수업
재생

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1개의 라이브 미팅
주당 수업 2 시간
보고계신 지문은 자동 번역 되었습니다

수업 소개

It is the end of the 20th century in Europe, in a different timeline than ours. In this world, the Soviet Union did not collapse, and the Cold War continued into the 1990s...and then went hot. World War III. Devastation in Eastern Europe.

Somehow, you survived, and now, your ragtag group have to travel through the landscape devastated by the war and find home. Either a new home, or get back to your old home.

The learners will get to experience the brand new edition of the table-top roleplaying game Twilight 2000, produced by the Free League game company, using the revolutionary Year Zero Engine game system. No experience of table-top role-playing games is required. Beginners might even find this system easier to learn than DnD.

This game is a game of survival, action and skirmishes. Players take the role of war survivors, navigating a collapsing society.

The week of November 1st, the present learners will design their characters and decide how their characters ended up together in the chaos after World War III.

The week of November 8th, the learners consult the map, decide which hex to travel to on the map, and experience any encounters.

The week of November 15th, the learners consult the map, decide which hex to travel to on the map independently of previous encounters, and resolve potential new encounters.

The week of November 22nd, the learners may decide to build a base somewhere on the map, in a hex that has been marked safe. Again, this decision can be made independently of participating in previous sessions.

Twilight 2000 is excellent for an Ongoing class. The game has a sandbox nature. Thus, players during session 5 are not tied down by the decisions made by the players of session 4, but are free to explore some completely different part of the world. A new player starting with session 4 can be someone randomly met on the road, a survivor like the others. Also, character creation is much faster than in DnD. In DnD, it takes a new player about an hour, if not more, to create a new character. In Twilight 2000, it takes closer to 15-20 minutes, because the rule-system is fast and easy to learn. Note that a player does not have to be present on class 1 or 2. The learners who are present on those classes get to make certain decisions re: initial base design and the first mystery, but each mystery is a stand alone story, so it is easy to join later and still get to be involved in how to develop the base and participate in new mysteries. Thus, if a learner joins after week 4 or even later, we can build a character together quickly and then jump straight in, as the game system is easy to learn.

그 외 세부 사항

학부모 가이드
This class is a role-playing game about the aftermath of World War 3. The characters may have to make difficult choices about whom to trust and not to trust. If this was a movie, it would be calibrated to PG-13 in terms of how graphic the imaginary would be, and the GM will calibrate the appropriate level together with the learners. It is an action focused skirmish game, at about the level of Star Wars: The Mandalorian.
Outschool 외 필요 앱/웹사이트
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
  • Foundry
가입일: March, 2021
5.0
97수강 후기
프로필
교사 전문성 및 자격증
박사 학위 University of Alberta부터
I have 35 years of GMing experience!

리뷰

실시간 그룹 수업
공유
매주

US$19

주당 1회
120분

3 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 13-17
수업당 학습자 3-5 명

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