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여름 코딩 캠프: JavaScript로 나만의 세계 구축

수업
Coco Coders
평균 평점:
4.8
수강 후기 수:
(967)
이 주제에서 학생들은 Minecraft, Roblox 등과 같은 세계 건설 게임에 대해 토론합니다. 그런 다음 이벤트, 루프 및 연산자와 같은 개념을 배우면서 p5.js에서 자신만의 세계 건설 게임을 코딩합니다.
보고계신 지문은 자동 번역 되었습니다

수업 소개

영어레벨 - A2
미국 4 - 7 학년
4 lessons//1 Week
 Week 1
Lesson 1
Variables, Events, Loops
Variables - Using a boolean variable to dictate the behavior of the "cursor". Events - Using the mousePressed function to trigger the placement of a new instance of the "Thing" class. Loops - Using a "for...of" loop to iterate through all of the items in the "things" array.
Lesson 2
Events and Operators
Events - Learning about Event Listeners, using the keyPressed function to make the image change when the spacebar is pressed. Operators - Using the not (!) operator to reverse the value of the buildMode boolean variable when a key is pressed.
Lesson 3
Events, Functions, Loops
Events - Reviewing the concept of event listeners by looking at real-world examples. Functions - Creating a "clicked" method within the "Thing" class and having this function return a value of either true or false. Loops - Using another "for...of" loop to check if any of the items in the "things" array had been clicked.
Lesson 4
Challenges
Kilo Challenge: Code the car to drive faster or slower. Mega Challenge: Edit your code so that only the building will change color when clicked. Giga Challenge: Code the person on the bicycle to move all the way to the left of the canvas when clicked on.
이 수업은 영어로 진행됩니다.
  • Variables - Using a boolean variable to dictate the behavior of the "cursor".
  • Events - Using the mousePressed function to trigger the placement of a new instance of the "Thing" class.
  • Loops - Using a "for...of" loop to iterate through all of the items in the "things" array.
  • Events - Learning about Event Listeners, using the keyPressed function to make the image change when the spacebar is pressed.
  • Operators - Using the not (!) operator to reverse the value of the buildMode boolean variable when a key is pressed.
  • Events - Reviewing the concept of event listeners by looking at real-world examples.
  • Functions - Creating a "clicked" method within the "Thing" class and having this function return a value of either true or false.
  • Loops - Using another "for...of" loop to check if any of the items in the "things" array had been clicked.
Assessment
빈도: 포함됨
세부 내용: Assessments in this class serve as a vital tool to measure students’ understanding and application of the course material. We offer a variety of assessments, including discussion questions and project-based evaluations. These are conducted periodically throughout the course to ensure consistent learning progress. Most assessments will be completed in-class to facilitate immediate feedback and discussion. While assessments are an integral part of the learning process, they are designed to be inclusive and accommodating of all students’ needs, ensuring that everyone has the opportunity to demonstrate their knowledge effectively.
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
> Note for Parents:
Your student will need:
- a free p5js.org account will be provided
- Access to a laptop or desktop computer with Zoom installed and screen-sharing enabled
- An internet connection of 3mbs+
- A working speaker, microphone and webcam - all Windows and Mac operating systems of the past five years are supported

Note: Please make sure an adult is on hand for the first five minutes of class to help set-up and tackle troubleshooting. iPads and tablets are not compatible and will not work for this class. On many occasions the students will be coding the arrow keys on a keyboard. 
가입일: July, 2020
4.8
967수강 후기
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> Hello

At Coco Coders we teach children between the age of 6-14 how to code at our Live Online Clubs and Camps through exciting themed content such as architecture, fashion and conservation to name a few. Depending on age, we teach using a... 

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