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여름 캠프: 초보자를 위한 프로젝트 기반 Java(Pre-AP 컴퓨터 과학 A)

이 라이브 과정에서 학생들은 프로그래밍 수업, 루핑 및 함수를 사용하여 간단한 Java 기반 애플리케이션을 빌드하는 방법을 배웁니다. 이 과정은 학생들이 AP 컴퓨터 과학 원리에 더 잘 대비할 수 있도록 도울 수 있습니다.
AI Code Academy
평균 평점:
4.7
수강 후기 수:
(1,743)
인기 수업
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10개의 라이브 미팅
수업 10 시간
프로젝트
주당 1-2시간. 수업 중 1-2회
학습 평가
Final project presentation
보고계신 지문은 자동 번역 되었습니다

수업 소개

Project-Based Java for Kids

In this course, students will learn to build simple Java based applications using programming classes, looping and functions. Each lesson has one small project which will be taught in 90 minutes. Students will be able to use the in-built Java modules for their own final projects.

Lesson 1 – Introduction: An introduction to what Java is and what makes it a valuable skill to learn. We also go over  basic data types and classes.
Project 1 – Calculating percentages and Discounts
Utilize the introductory features of Java learned in the first lesson to create a small program that will calculate discount percentages.  

Lesson 2 – Classes and Objects: Second lesson we will focus on creating objects and gain a deeper understanding of what a class is. We will also look at the String data type. 
Project 2 – Getting Input from the user
We will import the Scanner class and use Scanners built in methods to get data from users and output users data. 

Lesson 3 – Continuing with Classes: Students will now have a better understanding of classes and we can make use of Javas Dialog Boxes.
Project 3 – Input Dialog example and  Expanding on our Calculating percentage and Discounts projects 
Students should now use our pre existing project and implement a dialog box where they see fit.

Lesson 4 – Control Flow: We will now cover Javas control flow, If, if else, logical operators, scope. 
Project 4 – Average Score project: Students will now create a small program to calculate average test score using our Dialog boxes that we have learned and our control flow. 

Lesson 5 – Looping (for, while): Looping is very important and it's the first time students need to know what's going on under the hood to get a better idea of what's really going on. 
Project 5 – Program to determine how many Soccer players a youth league can have based on number of number of players available
Students will create this small program incorporating everything we have learned so far and are introduced to the mod operator. 

Lesson 6 – Methods/functions: A method/function can be defined by the programmer and can perform an action to manipulate our data.
Project 6 – Coin Toss program: Students will create a Coin Toss program that simulates the tossing of a coin. When we call the method it will generate a random number between 0 and 1. We will also keep a counter of both heads and tails. 

Lesson 7 – Classes with Constructors: Up to this point we have created classes and have an idea of what they do, now lets introduce constructors and Inheritance.
Project 7 – Car class using constructors: Students will create a car class using constructors and create two methods, accelerate and brake which will update the current speed of the car. 

Lesson 8 – Inheritance and Arrays data structure: We are in an era of Object Oriented programming and Inheritance plays a huge role in that. We will also take a look at our first data structure, Arrays.
Project 8 – Assigning a grade Class/ Array practice
Students create a class that determines a students grade based on teachers input, and we will use this base class as our reference. Once completed, we will open a new repl and discuss Arrays and look at a few Array methods and examples. 

Lesson 9 – Review
All taught subjects are reviewed and practiced to guarantee students are knowledgeable and capable enough to create their own projects from scratch.

Lesson 10 – Final Project
The students will create their own program from what they have learned throughout the class. Upon completion the projects are demonstrated by their creators.
학습 목표
Students will learn both fundamental programming concepts and Python project examples.
학습 목표

강의 계획서

10 레슨
2 주 이상
레슨1:
Introduction to Java
 Introduction to basic data types and classes.

Project 1 – Calculating Percentages and Discounts 
60 분 온라인 라이브 레슨
레슨2:
Classes and Objects
 Learn how to define and use classes and objects for organized code.

Project 7 – School Roster System: Create a system to manage students and teachers in a school setting. 
60 분 온라인 라이브 레슨
레슨3:
Classes part 2
 Understand classes and utilize Java's Dialog Boxes.

Project 3 – Input Dialog and Expanding Discounts: Integrate an input dialog box into the discount calculation project. 
60 분 온라인 라이브 레슨
레슨4:
Control Flow
 Learn Java's control flow structures: if, if-else, logical operators, and scope.

Project 4 – Average Score Project: Create a program to calculate average test scores using Java's control flow and Dialog Boxes. 
60 분 온라인 라이브 레슨

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가입일: April, 2020
4.7
1743수강 후기
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At AI Code Academy, we specialize in project-based STEM coding, AI, and mathematics programs for young learners. We are one of the few organizations that offer AI and machine learning courses tailored for kids. Our comprehensive curriculum spans from basic computer skills and Scratch coding to more advanced Python, Java, web design, game development, and AI machine learning projects.

Our unique focus is on introducing students to AI early, helping them grasp complex concepts like machine learning, data analysis, and smart devices, while also reinforcing mathematics skills, essential for their success in STEM fields.

With a team of passionate instructors—college students and recent graduates with degrees in Engineering and Computer Science—we provide hands-on, real-world projects that prepare students for future careers in AI, coding, robotics, and mathematics.

리뷰

실시간 그룹 수업
공유
10 회 수업에

US$229

2주 동안 주당 5회
60분

220 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 11-16
수업당 학습자 4-12 명

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