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여름 캠프: 게임 디자인 레벨 2를 위한 Blender 3D 모델링 및 애니메이션

수업
AI Code Academy
평균 평점:
4.7
수강 후기 수:
(1,666)
인기 수업
이 10개 수업에서 학생들은 Blender를 사용하여 3D 모델링 및 애니메이션을 만드는 방법과 모델을 Roblox 및/또는 Unity로 내보내는 방법을 계속해서 배웁니다. 레벨 1 블렌더를 배운 학생들에게 더 좋습니다.
보고계신 지문은 자동 번역 되었습니다

수업 소개

영어 수준 - 알 수 없음
미국 6 - 9 학년
10 lessons//2 Weeks
 Week 1
Lesson 1
Basic concept review
An introduction to what Blender is and how it can be used. All basic controls, menus, and tools are reviewed to ensure students are comfortable and prepared for the intermediate concepts covered in future lessons.
Lesson 2
Character Modeling
Students will implement their knowledge of modeling techniques and modifiers to model a humanoid character that will be improved upon throughout the course. Discussion will be held on how good topology techniques can make animation easier.
Lesson 3
UV Mapping
Students what a UV map is and how it relates to their models. Various techniques to unwrap a model's UVs are explored to prepare their characters for texturing. Including marking seams as well as utilizing blender’s automatic features.
Lesson 4
Texturing
Students will learn about how to apply textures to their model to create captivating appearances. As well as explore how procedural materials are created for more dynamic 3D appearances.
Lesson 5
Texture Painting
A fun way to design the textures of models is simply to paint directly onto it! Students will learn how to use texture painting and its accompanying tools.
 Week 2
Lesson 6
Rigid Rigging
Rigging is the process of connecting 3D objects to easily prepare them for advanced animation. In this lesson students will learn how to add armature to multiple objects in a treasure chest project. This includes learning how to add and manipulate bones as well as how pose mode works.
Lesson 7
Deform Rigging
Students will now learn how to create a rig that can deform a mesh. The project will add an armature to their character so that their limbs can correctly move about. Students will also learn about weights and how they relate to models and their armature. Both automatic weights and weight painting techniques are explored.
Lesson 8
Animation
The basics of animations are explored in this lesson. From how to utilize the armature, how a timeline and dope sheets work, to exporting and saving multiple different animations. The project is to create a walk cycle.
Lesson 9
Review
All previously taught concepts are reviewed, with special attention given to topics students wish to apply to their own final projects.
Lesson 10
Final Project
The students will create their own 3D applying what they have learned throughout the class. Upon completion, the projects are presented by their creators.
이 수업은 영어로 진행됩니다.
  • In this 10-lesson course using Blender, students learn essential 3D modeling, texturing, rigging, and animation techniques to create custom characters usable in games or personal projects, receiving valuable feedback from coaches.
  • Culminating in a final project presentation, the course includes quizzes and review games to solidify learning and prepare students for further exploration in 3D design.
수업 외 주당 2 - 4 시간
Projects
빈도: 1-2 throughout the class
피드백: 포함됨
세부 내용: Projects are not mandatory but we strongly encourage students to complete them.
Assessment
빈도: 포함됨
세부 내용:
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
Dear Parents,

In this 10 lesson class, your students will learn how to create 3D Modeling and Animation using Blender. They will also learn how to export their models into Roblox.  Blender 3D is an open-source software which can be downloaded for FREE. There is no need to create an account, register or share any personal information in order to use it. However, we highly recommend you to register an account at https://id.blender.org/register/. This step allows students to share their projects with instructors if they need help, and also show off their creations to others. 
Students need to download the Blender from https://www.blender.org/
가입일: April, 2020
4.7
1666수강 후기
인기 수업
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리뷰

그룹 수업
10 회 수업에

₩229

2주 동안 주당 5회
60분

실시간 화상 수업
연령: 11-16
수업당 학습자 4-10 명

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