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유치원부터 3학년까지 코딩의 스크래치 주니어 1학기

수업
Play
Sara Moore (she/her)
인기 선생님
평균 평점:5.0수강 후기 수:(543)
이 프로젝트 기반 12주 과정에서 젊은 코더들은 Scratch Junior를 사용하여 코딩 개념과 실습의 기초를 배우면서 다양하고 재미있고 매력적인 프로젝트를 만듭니다.
보고계신 지문은 자동 번역 되었습니다

수업 경험

미국 등급 Kindergarten - 1
Beginner 레벨
12 lessons//12 Weeks
 Week 1
Lesson 1
Dancing Alone
In this introductory lesson, coders create a silly dance for Scratch Cat using motion blocks. The purpose of this lesson is to introduce young coders to creating algorithmic sequences in ScratchJr.
 Week 2
Lesson 2
Can't Stop Dancing
Coders use the repeat block to repeat a silly dance for Scratch Cat using motion blocks. The purpose of this project is to introduce young coders to repeating algorithmic sequences in ScratchJr.
 Week 3
Lesson 3
Dance Party
Coders use the start on green flag block to create a silly dance party using motion blocks. The purpose of this project is to introduce young coders to adding sprites in code and triggering algorithms with the green flag in ScratchJr.
 Week 4
Lesson 4
Starry Night
Coders learn how to use repeat forever blocks with loops and control blocks to create a simulated environment. The purpose of this project is to introduce new blocks and block combinations that are triggered by the green flag.
 Week 5
Lesson 5
Under the Sea
Coders review how to use repeat forever blocks with looks and control blocks to create a different simulated environment. The purpose of this project is to continue applying understanding from the previous project to trigger new blocks and block combinations with the green flag.
 Week 6
Lesson 6
Fidget Spinner
Coders create their own fidget spinner sprite using the paint editor and motion blocks to animate their fidget spinner when they press the start on tap trigger. The purpose of this project is to introduce coders to create their own sprites and the start on tap trigger.
 Week 7
Lesson 7
Outer Space
Coders use a variety of blocks and sprites to create their own interactive diorama on outer space. The purpose of this project is to continue applying understanding from previous projects.
 Week 8
Lesson 8
Animal House
Coders use a variety of blocks and sprites to create their own interactive diorama about animals on a farm. The purpose of this project is to introduce coders to the sound blocks.
 Week 9
Lesson 9
Musical Instrument
Coders will trigger sound blocks to play a musical instrument made out of different sprites. The purpose of this project is to review creating sprites and triggering sound blocks when a sprite is tapped. Another purpose of this project is to also introduce remixing.
 Week 10
Lesson 10
Randomized Synthesis Project
Coders storyboard projects based on the randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas. This final project will be comprehensive of all the skills acquired through our previous lessons. Students will be able to share their projects with each other.
 Week 11
Lesson 11
Randomized Synthesis Project 2
Coders storyboard projects based on the randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas. This final project will be comprehensive of all the skills acquired through our previous lessons. Students will be able to share their projects with each other.
 Week 12
Lesson 12
Randomized Synthesis Project 3
Coders storyboard projects based on the randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas. This final project will be comprehensive of all the skills acquired through our previous lessons. Students will be able to share their projects with each other.
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
숙제 제공
제공되는 평가
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
제공되는 성적
iPad with ScratchJr app installed would be best. 
Chromebook/Laptop is the next best but will require mouse skills if not a touchscreen.

Android tablers have caused the most frustration with students as the touch calibration is off. This can be especially frustrating when drawing. Feel free to test your device in advance. When drawing, the "ink" should appear exactly where your finger/stylus/mouse pointer makes contact with the screen. It should not be offset by any distance.

It is encouraged to have two devices. One device for watching the recording and a second device for coding. With a single device, a student will be switching from the video to the ScratchJr app and back and forth. For younger learners, this may cause some frustrations.

ScratchJr (FREE)
iOS devices: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1
Android Tablets: https://play.google.com/store/apps/details?id=org.scratchjr.android
Chromebook: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda?hl=en
Desktop: https://jfo8000.github.io/ScratchJr-Desktop/
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
Younger students may need parental support in order to complete tasks.
Your child does NOT need to know how to read in order to participate.
An app will need to be installed on your device in order to have the coding software. 
You can read the privacy policy here: https://www.scratchjr.org/privacy
인기 선생님
평균 평점:5.0수강 후기 수:(543)
프로필
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
✨✨✨✨✨✨✨✨
Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
그룹 수업

₩360

12 수업용
주당 1회, 12주
40분

26 명의 학생이 수업을 완료함
실시간 화상 수업
Ages: 5-8
수업당 학습자 3-4 명

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