Outschool
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US$90

for 3 classes
수업
재생

중급에서 고급 코더를 위한 스크래치 게임 디자인 9: 틱택토

4 명의 학생이 수업을 완료함
연령대: 8-12 세
실시간 그룹 수업
Scratch에서 시대를 초월한 ,틱택토,를 코딩하세요! 컴퓨터가 진행하는 동안 친구와 경쟁하세요. 이 간단한 인간 게임을 컴퓨터 프로그램으로 변환하려면 목록과 사용자 정의 블록이 필요하며, 이는 흥미로운 코딩 도전입니다!
평균 평점:
5.0
수강 후기 수:
(571 수강 후기)
인기 선생님

실시간 화상 수업
3주 동안 주당 1회
1-6 수업 정원
45분

무엇이 포함되어 있나요?

3개의 라이브 미팅
수업 2 시간 15 분 시간
학습 평가
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
보고계신 지문은 자동 번역 되었습니다

수업 소개

영어 수준 - 알 수 없음
미국 3학년 - 6학년 학년
레벨 Intermediate
Embark on a 3-week coding adventure and master the art of building the classic game 'Tic-Tac-Toe' using Scratch! Discover the intricacies of transforming this familiar human challenge into a dynamic computer program. Through engaging lessons, you'll explore the fusion of logic and creativity, diving into concepts like lists and custom blocks. Join us and bring this iconic game to life while enhancing your coding skills in a collaborative and fun environment. Get ready to play, learn, and code your way to becoming a Scratch game developer!

****This class is designed for INTERMEDIATE to ADVANCED level Scratch coders.****
DO NOT TAKE THIS CLASS IF YOU HAVE TAKEN SEMESTER 4. This lesson is covered in my Semester 2 class and your child will be repeating if they have already completed semester 4 with me.

This is an ‘Advanced’ course, covering both the concept of lists and the concept of custom blocks in great detail. This course can be used as a great introduction to both of these concepts, but we do dive deep into both topics, even providing students with worksheets to practice the lists.

Please see below for a list of Scratch skills covered in this course:
- Variables
- Lists (arrays)
- Custom blocks
- Random numbers (‘pick random’ block)
- Conditional statements (‘if’ & ‘if-else’ blocks)
- Looping
- Event handling (the ‘when sprite clicked’ block)
- Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
- Boolean logic (the ‘and’ & ‘not’ blocks)

This class follows a guided instructional approach, aiming for every student to complete a small video game by its conclusion. It's important to note that the class pace accommodates the learning needs of all students. Prior to enrolling, kindly ensure your student possesses a solid understanding of Scratch coding and can navigate the Scratch website effortlessly. Additionally, they should have a Scratch account and be proficient in mouse and keyboard operations (drag/drop, right-click, text selection, copy/paste, and familiarity with shift/backspace/delete/enter keys). If you're uncertain about your learner's proficiency, please feel free to contact me for a discussion. Your thoughtful consideration is appreciated.
______________________________________________________________________
My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. 

This is a multi-week course lasting 3 weeks. We will advance each week based on students' progress. 

The general outline will be as follows:

Lesson 1: Get the Starter Project. Upload the starter project to your Scratch account.
Objectives:
- When the game first starts, make sure each of the nine ‘T’ sprites shows up in its gray square costume.
- Create and initialize a variable to store whose turn it is.
- Create and initialize a variable to store the winner.
- Create lists each representing one way in which the game is won.


Lesson 2: Was a Slot Clicked?
Objectives:
- When a ‘T’ sprite is clicked, if its current costume is the gray costume, then…change its costume to either ‘ex’ or ‘oh’ depending on whose turn it is.
- When a ‘T’ sprite’s costume changes to either an ‘ex’ or an ‘oh’, record the change in all the applicable lists.


Lesson 3: Check the Game
Objectives:
- Call each of the custom procedures above from behind the stage when a ‘CheckGame’ message is received.
- Do We Have a Winner?
- Do We Have a Tie?
- Display the Winner or Switch Turns
___________________________________________________________
Please test your devices for compatibility prior to registering for this class. Go here to test: https://scratch.mit.edu/projects/editor/?tutorial=getStarted

Scratch will run in most current web browsers on desktops, laptops, and tablets. The Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard and mouse will be required for all the functions to work properly.****

__________________________________________________________
The material in this lesson is licensed through CreateCodeLoad. I ask that you please not publish the game publicly on Scratch. You may take the concepts you learned to publicly share a game you create using your own graphics and code.

학습 목표

Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.

강의 계획서

3 레슨
3 주 이상
레슨1:
Lesson 1: Get the Starter Project.
 Objectives:
- When the game first starts, make sure each of the nine ‘T’ sprites shows up in its gray square costume.
- Create and initialize a variable to store whose turn it is.
- Create and initialize a variable to store the winner.
- Create lists each representing one way in which the game is won. 
45 분 온라인 라이브 레슨
레슨2:
Lesson 2: Was a Slot Clicked?
 Objectives:
- When a ‘T’ sprite is clicked, if its current costume is the gray costume, then…change its costume to either ‘ex’ or ‘oh’ depending on whose turn it is.
- When a ‘T’ sprite’s costume changes to either an ‘ex’ or an ‘oh’, record the change in all the applicable lists. 
45 분 온라인 라이브 레슨
레슨3:
Lesson 3: Check the Game
 Objectives:
- Call each of the custom procedures above from behind the stage when a ‘CheckGame’ message is received.
- Do We Have a Winner?
- Do We Have a Tie?
- Display the Winner or Switch Turns 
45 분 온라인 라이브 레슨

그 외 세부 사항

학부모 가이드
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
수업 자료
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

BEFORE CLASS, please be sure to have Scratch 3 installed on the device you will be coding with. This will save us class time if everyone is ready to go when class starts. 

Computer users, please download Scratch at https://scratch.mit.edu/download

If a student is using a tablet/iPad, please be sure your student knows how to FIND  https://scratch.mit.edu/, and LOG IN with their own username and password. This should not be shared with the class. Please remind them to keep it confidential.

An external keyboard and mouse will be REQUIRED for all the functions to work properly.
수업 진행 언어
영어
Outschool 외 필요 앱/웹사이트
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:

선생님을 만나보세요

5.0
571수강 후기
인기 선생님
프로필
교사 전문성 및 자격증
펜실베니아 교직증명서
학사 학위 화학 공학 University of California, Santa Barbara에서
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

리뷰



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