Outschool
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초보자를 위한 스크래치 게임 디자인 4: 성격 퀴즈

이 프로젝트 기반 코딩 과정은 Scratch에서 마법 같은 성격 퀴즈를 만드는 과정을 안내하여 "집"으로 분류합니다. 당신은 어느 집에 속합니까? 녹색, 파란색, 노란색 또는 빨간색?
Ms. Sara (STEM Apprentice Academy)
평균 평점:
5.0
수강 후기 수:
(559)
인기 선생님
수업

무엇이 포함되어 있나요?

2개의 라이브 미팅
수업 1 시간 30 분 시간
학습 평가
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
보고계신 지문은 자동 번역 되었습니다

수업 소개

영어 수준 - 알 수 없음
미국 2학년 - 5학년 학년
레벨 Beginner - Intermediate
****This class is designed for BEGINNER level Scratch coders.****
DO NOT TAKE THIS CLASS IF YOU HAVE TAKEN SEMESTER 2. This lesson is covered in my Semester 2 class and your child will be repeating if they have already completed semester 2 with me.

My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. 

This is a ‘Beginners’ game. Let's build a personality quiz based on how the player answers several questions.

Please see below for a list of Scratch skills covered:
-Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
-Event handling (the ‘when sprite clicked’ block)
-Conditional statements (‘if’ & ‘if-else’ blocks)
-Variables
-Custom blocks (an introduction)
-Lists (an introduction)

Lesson 1: Get the Starter Project. Upload the starter project to your Scratch account.
Objectives:
-Display the title page when the game is first started.
-Two seconds later, display the first question with 4 different options to choose from.
-When an option is selected, display the next question with 4 new options to choose from.

Lesson 2: Program a Winning Condition
Objectives:
-Create a variable to store the total number of points, and set that variable to zero when the game is first started.
-Show the outcome
-Mix up the options
___________________________________________________________
Please test your devices for compatibility prior to registering for this class. Go here to test: https://scratch.mit.edu/projects/editor/?tutorial=getStarted

Scratch will run in most current web browsers on desktops, laptops, and tablets. The Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard and mouse will be required for all the functions to work properly.****

__________________________________________________________
The material in this lesson is licensed through CreateCodeLoad. I ask that you please not publish the game publicly on Scratch. You may take the concepts you learned to publicly share a game you create using your own graphics and code.

I am offering 1 scholarship to each of my classes to disadvantaged students who may need financial assistance. If you, or someone you know, can benefit from this, please pass this on. To apply for the scholarship, message me directly to see if the scholarship spot is still available for a specific class. After approval, you can enroll and I'll give a manual refund.
학습 목표
Develop programs with sequences and simple loops, to create a game. Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development.
학습 목표

강의 계획서

2 레슨
2 주 이상
레슨1:
Lesson 1: Get the Starter Project.
 Objectives:
-Display the title page when the game is first started.
-Two seconds later, display the first question with 4 different options to choose from.
-When an option is selected, display the next question with 4 new options to choose from. 
45 분 온라인 라이브 레슨
레슨2:
Lesson 2: Program a Winning Condition
 Objectives:
-Create a variable to store the total number of points, and set that variable to zero when the game is first started.
-Show the outcome
-Mix up the options 
45 분 온라인 라이브 레슨

그 외 세부 사항

학부모 가이드
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
수업 자료
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

Scratch will run in most current web browsers on desktops, laptops, and tablets. Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.****
Outschool 외 필요 앱/웹사이트
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
  • Scratch
가입일: April, 2020
5.0
559수강 후기
인기 선생님
프로필
교사 전문성 및 자격증
펜실베니아 교직증명서
학사 학위 화학 공학 University of California, Santa Barbara에서
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

리뷰

실시간 그룹 수업
공유
2 회 수업에

US$60

2주 동안 주당 1회
45분

4 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 7-12
수업당 학습자 1-6 명

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