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초보자를 위한 스크래치 게임 디자인 3: 원숭이 런처 게임

수업
Play
Sara Moore (she/her)
인기 선생님
평균 평점:5.0수강 후기 수:(543)
이 프로젝트 기반 코딩 과정은 Monkey Launcher 게임을 구축하는 과정을 안내합니다. 스크래치에서 복제 개념을 소개합니다.
보고계신 지문은 자동 번역 되었습니다

수업 경험

미국 등급 2 - 5
Beginner - Intermediate 레벨
2 lessons//2 Weeks
 Week 1
Lesson 1
Lesson 1: Launch Your Monkey
-Get the Starter Project. Upload the starter project to your Scratch account. -Launch your monkey! -Keep on moving the monkey until he reaches his friends. -Take the monkey back to his starting position when he reaches his friends. -Make sure the monkey is at his starting position and facing his friends when a new game is started. -Bounce the rock around the screen by having it always on the move.
 Week 2
Lesson 2
Lesson 2: Keep Score
-Keep Score! -Add a point to the score each time the monkey reaches his friends on the other side of the jungle. -Reset the score back to zero whenever a new game is started. -Let him eat! -Have a banana appear periodically. -Add sound effects. -Turn the Monkey!
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
숙제 제공
제공되는 평가
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
제공되는 성적
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

BEFORE CLASS, please be sure to have Scratch 3 installed on the device you will be coding with. This will save us class time if everyone is ready to go when class starts. 

Computer users, please download Scratch at https://scratch.mit.edu/download

If a student is using a tablet/iPad, please be sure your student knows how to FIND  https://scratch.mit.edu/, and LOG IN with their own username and password. This should not be shared with the class. Please remind them to keep it confidential.

An external keyboard and mouse will be REQUIRED for all the functions to work properly. 
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class.

For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy

An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download
This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
인기 선생님
평균 평점:5.0수강 후기 수:(543)
프로필
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
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Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
그룹 수업

₩60

2 수업용
주당 1회, 2주
45분

4 명의 학생이 수업을 완료함
실시간 화상 수업
Ages: 7-10
수업당 학습자 3-6 명

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