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초보자를 위한 스크래치 게임 디자인 2: 플랫폼 게임

수업
Play
Sara Moore (she/her)
인기 선생님
평균 평점:5.0수강 후기 수:(542)
이 프로젝트 기반 코딩 과정은 스크래치에서 플랫폼 게임을 구축하는 과정을 안내합니다.
보고계신 지문은 자동 번역 되었습니다

수업 경험

미국 등급 2 - 5
Beginner 레벨
2 lessons//2 Weeks
 Week 1
Lesson 1
Lesson 1: Animate Pico!
-Get the Starter Project. Upload the starter project to your Scratch account. -Get Pico Jumping (and Falling!) -Get Pico Moving! -Make sure Pico is wearing his ‘standing’ costume when he stops walking. -Point Pico in the left direction when he’s moving to the left, and in the right direction when he’s moving to the right. -Point Pico to the right when a new game is started. -Make sure Pico’s wearing his ‘jumping’ costume when he’s jumping.
 Week 2
Lesson 2
Lesson 2: Get the Key!
-Check if Pico is touching the key, and if he is, play a sound and send a message to the other sprites letting them know Pico’s got the key! -Show the ‘You Win!!!’ message -Add Fire and a Moving Platform! -Show the ‘You Lose!!!’ message -Turn the middle platform into a moving platform!
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
숙제 제공
제공되는 평가
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
제공되는 성적
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

Scratch will run in most current web browsers on desktops, laptops, and tablets. Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.****
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
인기 선생님
평균 평점:5.0수강 후기 수:(542)
프로필
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
✨✨✨✨✨✨✨✨
Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
그룹 수업

₩60

2 수업용
주당 1회, 2주
45분

6 명의 학생이 수업을 완료함
실시간 화상 수업
Ages: 7-10
수업당 학습자 3-6 명

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