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스크래치 코딩 3학기 - 컴퓨팅 사고력 테스트
보고계신 지문은 자동 번역 되었습니다
수업 경험
미국 등급 2 - 4
Intermediate 레벨
****This class is Semester 3 of a 4-semester course and is designed for INTERMEDIATE level Scratch coders. Semester 1: https://outschool.com/classes/scratch-coding-semester-1-beginner-level-axS0toBY#usPFVfH0j3 Semester 2: https://outschool.com/classes/scratch-coding-semester-2-intermediate-level-focused-on-game-design-Fpy2ibbp#usPFVfH0j3 Semester 3: https://outschool.com/classes/scratch-coding-semester-3-test-your-computational-thinking-skills-0zkyh6bA#usPFVfH0j3 Semester 4:...
12 lessons//12 Weeks
Week 1Lesson 1Nested Loops: Drawing with LoopsThis context-setting lesson introduces loops.Week 2Lesson 2Nested Loops: Fancy ShapesIn this skill-building lesson, students will create intricate designs. The lesson ends with an opportunity for students to create their own designs.Week 3Lesson 3Nested Loops: Mini-Project: Draw a SnowflakeThis mini-project lesson takes students through a series of exercises to create snowflakeWeek 4Lesson 4Functions: SongwritingThis context-setting lesson will help students understand why combining chunks of code into functions can be a helpful practice.Week 5Lesson 5FunctionsIn this skill-building lesson, students will begin to understand how functions can be helpful!Week 6Lesson 6FunctionsIn this assessment lesson, students will identify and explain functions found in existing code.Week 7Lesson 7ConditionalsIn this skill-building lesson, students will use sensing and If Statements to solve puzzlesWeek 8Lesson 8ConditionalsIn this skill-building lesson, students will use sensing and If Statements to solve puzzlesWeek 9Lesson 9ConditionalsIn this assessment lesson, students will identify and explain conditions found in existing code.Week 10Lesson 10DebugStudents will analyze existing code and use critical thinking skills to find the mistakes in the code.Week 11Lesson 11DebugStudents will analyze existing code and use critical thinking skills to find the mistakes in the code.Week 12Lesson 12DebugStudents will analyze existing code and use critical thinking skills to find the mistakes in the code.
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes. Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating.
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In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.제공되는 성적
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding BEFORE CLASS, please be sure to have Scratch 3 installed on the device you will be coding with. This will save us class time if everyone is ready to go when class starts. Computer users, please download Scratch at https://scratch.mit.edu/download If a student is using a tablet/iPad, please be sure your student knows how to FIND https://scratch.mit.edu/, and LOG IN with their own username and password. This should not be shared with the class. Please remind them to keep it confidential. An external keyboard and mouse will be REQUIRED for all the functions to work properly.
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account. For added engagement, we will be using activities in Nearpod. You can read the privacy policy here: https://nearpod.zendesk.com/hc/en-us/articles/360049188592-Nearpod-Privacy-Policy
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020" ✨✨✨✨✨✨✨✨ Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are...
그룹 수업
₩360
12 수업용주당 1회, 12주
45분
22 명의 학생이 수업을 완료함
실시간 화상 수업
Ages: 7-12
수업당 학습자 3-4 명