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스크래치 캠프 2부: 코딩 및 애니메이션 - 모션 애니메이션
보고계신 지문은 자동 번역 되었습니다
수업 경험
미국 등급 3 - 6
Beginner - Intermediate 레벨
This is a 3-Day Series. Students will meet 3 times to complete Part 2. Please note: Classes will meet 3 times within the same week for Summer Break. Basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering are prerequisites. For students who have no coding and animation experience, it is required that they have completed Series Part 1 before they join this class. Please see link below: Part 1: Fundamentals for...
3 lessons//1 Week
Week 1Lesson 1Pose To Pose: Spin Dash and Uphill Roll With SonicFocusing on the basic principle of pose-to-pose, students will draw and animate Sonic curling into a spin dash and then rolling up a hill in 3 key frames and then emphasize the movement by having poses in between. Students will then code the motion in a loop and move Sonic across the screen at a speed matching his animation. A static background with a simple ramp will be added behind Sonic of which students will be using to integrate their animations with an environment in the next class.Lesson 2Arc: Flying Through the Sky With TailsUsing the principle of arcs as a building concept, students will continue from Sonic’s spin dash and extend the animation coming off the ramp and flying over a hovering Tails. Sonic in his spin dash ball form will come from the ramp in a U-shape arc over Tails with time in the air through several spaced out frames. Through this, students will understand how to implement the effect of arching motions. The static background from before will be moved up and down behind Sonic and Tails to add a greLesson 3Timing: Glide With KnucklesBy applying the principle of timing, students will further animate Sonic’s spin dash to include Knuckles flying through it, interrupting his glide and knocking him out in midair. Students will engage this principle by having Sonic and Knuckles move quickly towards impact, stop briefly upon collision, and then quickly fall down. Appropriate timing for this last part of the animation will assure that it is comedic and a great payoff for the amount of action from start to finish. The background wil
Through learning about the major principles of animation and applying them with their favorite characters, students will garner an appreciation for the nuances of animation like smooth movement and creative perspectives in drawing to make scenes look more engaging, as they do simple exercises to create original work through problem solving and practice.
Teacher Brittany is a professional artist and illustrator. She holds a BA in Arts with a concentration on Visual Technology. She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development. For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors
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An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 3 meetings or do not participate in showing their work may not be eligible to receive the certificate.
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard. Software: Scratch (in browser with account or free desktop download) Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
Parental permission is required to create Scratch accounts for children under 13.
At Young Art we believe in passion, creativity, and the power of education. Our team is committed to inspiring the next generation of young artists, designers, and entrepreneurs to be bold innovators by providing creative and enriching...
그룹 수업
₩60
3 수업용주당 3회, 1주
55분
Completed by 16 learner
실시간 화상 수업
연령: 9-14
수업당 학습자 2-8 명