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파이썬 프로그래밍 | 초보자 | 06주(압축)

수업
Sidney - KidsSpeakCode
평균 평점:4.8수강 후기 수:(1,186)
6주, 12개 모듈 과정에서 학생들은 매주 2개의 모듈을 통해 재미있고 흥미로운 예제를 사용하여 Python 프로그래밍의 기본을 배우게 됩니다. #빌더
보고계신 지문은 자동 번역 되었습니다

수업 경험

12 lessons//6 Weeks
 Week 1
Lesson 1
Module 1: Introduction to Python
We will talk about variables, and work on programs to explore variables, strings, integers, and floats. We will also build a dog age calculator and work on different ways to join and print strings.
Lesson 2
Module 2: Lists
We will do a deep dive into the world of lists and build programs that draw from lists including a changing story based on random selections from the contents of lists.
 Week 2
Lesson 3
Module 3: Loops
Our first examination of for loops and the ways we can use them with variables and lists to make things run over and over again without needed extra lines of code.
Lesson 4
Module 4: Conditional Statements
Conditional statements will let us sort though data, and we will use if/elif/else statements to sort through data, play a game against the computer, and organize our data by condition
 Week 3
Lesson 5
Module 5: Dictionaires
Once we have covered the basics, we will work on the next data type in python, dictionaries. These let us store more complex kinds of data, and organize our code in key and value pairs. We will also talk about OOP or Object Oriented Programming and JSON
Lesson 6
Module 6: User Input and While Loops
Up until now we have been writing programs that we supply the data for, now we will learn new methods for users to supply data. This can be used to build chatbots, customize our programs, and collect user input. We will also talk about our second type of loop, while loops which run based on a condition.
 Week 4
Lesson 7
Module 7: Functions
In module 7 we will learn how to create our own functions and build programs by connecting files and functions together.
Lesson 8
Module 8: Text Based Game
Using the many topics we have covered to this point, we will build a text based game using functions, variables, and a game map. We will discuss how to create pathways for players to follow, and use their input to navigate the game.
 Week 5
Lesson 9
Module 9: Text Based Game Part 2
We will continue working on our games, and programming additional interactive and random elements to make them more fun and exciting.
Lesson 10
Module 10: Connecting to an API
In this module, we will connect to the weather and space API (application programming interface) so our programs will use live data to run. This means we can build some really neat programs that use live data.
 Week 6
Lesson 11
Module 11: More APIs
We will continue our API adventure with additional Space data and build a program that predicts where the International Space Station is. We will also program a URL with strings, so we can generate web links to google maps that visualize the data we capture in the API.
Lesson 12
Module 12: Turtle, Final Wrap-up and Beyond
In our final module, we will work on some other neat things Python can do, like turtle, to create graphics and images. We will also work on creating graphs from some of our data, and reviewing what we covered in the course and how topics connect together.
By the end of the course, students will learn the basics of programming in python, and be able to create programs that take user input and process it. In addition, students will learn how to store and manipulate data, and build programs that respond to various conditions. By the end of the course, students should have a good idea of how to program in python with a focus on being able to solve practical problems using programming. 
I love teaching programming using fun and interesting examples because it helps students go farther than learning hard to contextualize concepts. Understanding what we are doing and why means that students will be able to apply algebraic concepts (like x+y) having understood examples like (red bike + blue bike) in a way that has context and meaning. 
숙제 제공
There will be a homework assignment to apply practice what we cover in each lesson each week. Along with the videos and handouts, students will get video feedback posted to the classroom on their assignments to ensure they are on track with each module. Video feedback will be posted for the module, and students are encourages to share and discuss their code and what approach they used to do the homework.
수업 외 주당 2 - 4 시간
제공되는 평가
Progress is assessed though feedback on homework. At the end of each module, students work on an assignment which is returned with video feedback. This should help learners understand where they are, and to help sharpen their coding skills from the very basics to more advanced topics.
제공되는 성적
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
평균 평점:4.8수강 후기 수:(1,186)
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Welcome! We offer fun and engaging social science and technology classes. You can use technology to do some pretty amazing things, and it's a lot less scary than it seems—our courses range from social science (like sociology and marketing) to... 
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