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레벨 1| 코딩 수업 | 완전 초보자를 위한 프로젝트 기반 Java 프로그래밍!

이 8주 수업을 통해 학생들은 기본 Java 프로그래밍 개념을 적용하여 4개의 실제 프로젝트를 구축할 수 있습니다!
Faruk Hasan
평균 평점:
4.8
수강 후기 수:
(141)
인기 수업
수업

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8개의 라이브 미팅
수업 8 시간
숙제
주당 1시간. Students will receive short coding assignment at the end of every week. The assignment is due at the beginning of each class.
학습 평가
There will be informal assessment during their class presentations.
보고계신 지문은 자동 번역 되었습니다

수업 소개

Undoubtedly, one of the most valuable skills in the future is coding! This course is designed to let you build FOUR real-projects using one of the most popular programming languages, Java.

==========> Reason to choose this class:

Students will be able to- 
** learn project management and coding skills by completing real-world projects- vending machine, pizza ordering system, grading calculator etc.
** develop problem solving skill
** learn how to be more organized in coding- clean coding 
** learn how to translate pseudocode to actual Java code
** debug their code (finding bugs in the their code and fix them)
** enhance coding skill by building projects which aim to provide solution
** learn how to add new features in their projects
** get opportunity to work on an extra project (for advanced students)

==========> List of Projects:
By the end of this course, you will able to demonstrate FOUR completed real- world Java projects (with one optional project for advanced students) using a number of Java programming concepts. If you do well in this course, you will be invited to join the 2nd part, which teaches some advanced concepts of Java with more projects! 

=====> Program a vending machine for a school 
=====> Create a grading calculator that can show the GPA of five or more subjects
(a college grading system project will  be assigned to advanced students)
=====> Create an online pizza ordering system (pickup, delivery, pizza size, toppings, tax, tips, total cost etc.)
=====> Program an ATM that allows to check balance, withdraw and deposit money
=====> An online car ordering system (optional- for advanced students)

==========> Basic Concepts 
However, the class will start with some basic concepts 
For example: 
1. What is a programming language? 
2. Why do we need a programming language?
3. How does a programming language work?
4. What are binary numbers? 
5. What is a compiler?
6. What is an IDE? 
7. What is pseudocode? 
8. What is a syntax? 
9. What is a bug? 
10. What is debugging?
These are some basic concepts that a programmer should know. But, unfortunately many students do not know these concepts. The focus of this project-based Java course is to prepare students to code like a professional programmer!

To complete the projects, students will learn a number of Java concepts, debugging skills, and develop problem solving skills which are essential to become a software engineer! 

==========> List of Java concepts: 
1. Introduction to Java and some basics of computer programming 
2. Printing texts in Java (4 different ways to print)
3. Primitive data type in Java (int, float, char, double)
4. Non-primitive data type (String)
5. How to write pseudocodes for each of the projects
6. How to translate pseudocodes into actual code
7. Conditional statements (if...else if..else) and nested if conditions
8. Logical Operators (AND, OR, NOT)
9. Scanner Class
10. How to debug your code? 
11. Arrays
12. Loops (for loop and while loop)
13. Switch-Case in Java

==========> Course Details:
==========>Week 1
Students will be introduced to programming language
They will learn- 
** How to add, subtract, multiply, divide numbers in Java (integer numbers and decimal numbers)
** How to use simple conditions(if else) in Java
** How to use conditions to compare two products

==========> Week-2 and Week-3
*** Project- 1: Vending Machine
Students will be Introduced to the Vending Machine project. They will need to write all the steps that are needed to dispense an item from a vending machine.
They will learn- 
** What is a pseudocode and how it is used to design projects
** How to apply the concepts learned from the first two weeks to start writing code for vending machine
**if.. else if... else condition. This is an extension of if...else conditions

==========>Week-4
***Project- 2: Grading Calculator
Students will be introduced to the Grading Calculator project. They will understand how letter grades are assigned for a particular score range. 
They will learn- 
** Logical operator (AND, OR and NOT)
** Local variable 
** How to assign a letter grade for a range of score using the concept of logical operator

==========>Week-5 & Week-6
***Project- 3: Pizza Ordering System
Students will be introduced to the Pizza Ordering System project. They will need to write all the steps needed to complete an order. Order includes taking care of pizza size, pickup or delivery option, crust selection, toppings, tips, tax. 
They will learn- 
** How to organize their code to take care of an order
** How to debug their code (if there is an error)
** How to initialize a variable
** How to add tax and round the total

==========>Week-7 & Week-8
***Project- 4: ATM Transaction in a Bank
Students will be introduced to the ATM Transaction Banking project. They will need to write all the steps needed to complete a transaction. transaction include pincode setup, withdraw money, update balance, deposit cash/check, balance inquiry
They will learn- 
** While loop
** How to use loop to allow customers to confirm their pincodes
** Break statement and how to use break to get out of a loop
** Update customers' account balances in case of a withdraw or deposit
학습 목표
The goal is to prepare students for advanced Java concepts, Object-Oriented Programming, which will be introduced to them after the end of this course. 
Students will learn- 
1. Primitive data type
2. Non-primitive data type
3. Conditional statements and nested if conditions
4. Loops (for and while)
5. String Class
6. Scanner Class
7. Arrays
8. Logical Operators
학습 목표

그 외 세부 사항

학부모 가이드
*** Notice about the usage of Third-party tool A third-party tool, CodeHS, is going to be used in this class. CodeHS is fully COPPA-compliant. An account creation on CodeHS is not mandatory for this class. Students can still use CodeHS without creating an account to write and save their code. The following paragraph is taken from the CodeHS privacy policy section and by joining this class you give permission that the following data will be collected from the enrolled student(s). "As you use our Website, we may use automatic data collection technologies to collect information about your equipment, browsing actions, and patterns. For example, we may collect: details of your visits to our Website, including traffic data, location data, logs, and other communication data; and information about your computer and internet connection, including your IP address, operating system, and browser type. The information we collect automatically is statistical data and does not include Personal Information. It helps us to improve our Website and to deliver a better and more personalized service, including by enabling us to: estimate our audience size and usage patterns; monitor site performance and uptime; resolving technical issue for Website users; store information about your preferences, allowing us to customize our Website for you; and recognize you when you return to our Website." To learn more- https://codehs.com/privacycenter
수업 자료
Students must have a laptop/desktop for this course. A tab/iPad is not a good option to write and debug code.
Outschool 외 필요 앱/웹사이트
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
  • CodeHS
가입일: May, 2020
4.8
141수강 후기
인기 수업
프로필
교사 전문성 및 자격증
석사 학위 Loyola Marymount University부터
Hello future engineers and scientists!

I'm Faruk, a passionate Software Test Engineer (SDET) based in New York, and I'm thrilled to be your STEM instructor. With over 12 years of experience, I bring real-world insights into the classroom, making learning an exciting journey.

About My Classes:

=====> Python Classes:
1. [Become ZERO to HERO in Python Coding| A Project-Based Programming for Beginners!](https://outschool.com/classes/become-zero-to-hero-in-python-codingor-a-project-based-programming-for-beginners-P9F2e3Bn#usmdgGriHQ)
   - Dive into the basics of Python through hands-on projects.
   - Lay a solid foundation for your coding journey.

2. [Level-1| Coding in Python| Real-World Project Experience for Beginners!](https://outschool.com/classes/level-1or-coding-in-pythonor-real-world-project-experience-for-beginners-VMdtgqom#usmdgGriHQ)
   - Explore the world of coding with real-world projects.

3. [Level-2| Coding in Python| Advanced Real-World Projects for Beginners!](https://outschool.com/classes/level-2or-coding-in-pythonor-advanced-real-world-projects-for-beginners-y7Z9z1yy#usmdgGriHQ)
   - Take your Python skills to the next level with advanced projects.

4. [Level-3| Coding in Python| Algorithm Design Techniques and Logics!](https://outschool.com/classes/level-3or-coding-in-pythonor-algorithm-design-techniques-and-logics-T3QwCy9C#usmdgGriHQ)
   - Master algorithm design techniques and logics in Python.

And more....

=====> Java Classes:
1. [Level-1 | Java Coding Made Easy| Project-Based Flex Class for Beginners](https://outschool.com/classes/level-1-or-java-coding-made-easyor-project-based-flex-class-for-beginnersor-1qvH4cQK#usmdgGriHQ)
   - Dive into Java coding with a project-based approach.

2. [Part II Java Programming: Algorithm Design and Its Application in the Real-World](https://outschool.com/classes/part-ii-java-programming-algorithm-design-and-its-application-in-the-real-world-vduCnyxA#usmdgGriHQ)
   - Explore advanced algorithm design in Java.

3. [Level-3| Java Object Oriented Programming| Software Test Engineering Projects](https://outschool.com/classes/level-3or-java-object-oriented-programmingor-software-test-engineeting-projects-Vxc4gAQ0#usmdgGriHQ)
   - Learn Java Object-Oriented Programming through real-world projects.

=====> Scratch Classes:
1. [Advanced Scratch Programming: Let's Create a Space Invaders Game!](https://outschool.com/classes/advanced-scratch-programming-lets-create-a-space-invaders-game-7mnhPtYn#usmdgGriHQ)
   - Unlock the secrets of Scratch programming by creating a Space Invaders game.

=====> Math Classes:
1. [Math| Algebra 1| Designed for Middle Schoolers!](https://outschool.com/classes/mathor-algebra-1or-designed-for-middle-schoolers-DXZOgXr9#usmdgGriHQ)
   - Explore Algebra 1 in a way designed just for middle schoolers.

=====> Flex Classes:
1. [Level-1 | Java Coding Made Easy| Project-Based Flex Class for Beginners](https://outschool.com/classes/level-1-or-java-coding-made-easyor-project-based-flex-class-for-beginnersor-1qvH4cQK#usmdgGriHQ)
   - Flexibility meets Java coding in this project-based class.

2. [Python Made Easy| Project-Based Python Coding| Beginners Flex Class| Level 1](https://outschool.com/classes/python-made-easyor-project-based-python-codingor-beginners-flex-classor-level-1-yfIW7oem#usmdgGriHQ)
   - Make Python coding easy with this flexible and project-based class.

Education:
- Bachelor's degree in Electrical Engineering from Queen Mary, University of London, England, UK (2011).
- Master's degree in Electrical Engineering from Loyola Marymount University, Los Angeles, CA, USA (2016).

Professional Background:
As a Software Test Engineer, I work with sophisticated technology, delivering outstanding tech services to major companies. My experience allows me to teach using real-world scenarios, providing you with insights into the IT industry's state-of-the-art technologies.

Hobbies:
I'm not just passionate about tech; I love traveling, cycling, reading books, writing blogs, and playing video games. My diverse interests inspire creativity in my classes, making learning an exciting and dynamic experience.

Join me on

 this STEM adventure, where we'll explore, learn, and have a great time together! 🚀✨

리뷰

실시간 그룹 수업
공유
8 회 수업에

US$120

8주 동안 주당 1회
60분

58 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 9-13
수업당 학습자 5-8 명

이 수업은 더 이상 제공되지 않습니다.
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