Scholastic Esports 사업 소개
이 단독 과정에서 학생들은 학교 e스포츠 산업이 어떻게 운영되는지, 대학들이 e스포츠에 투자하는 이유, 대학들이 학생들에게 준비시키려는 직업 기회에 대해 배웁니다.
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1개의 라이브 미팅
수업 50 분 시간보고계신 지문은 자동 번역 되었습니다
수업 소개
In the course Intro to the Business of Scholastic Esports, students will learn about the impact of esports on college and high school campuses across the United States. Students will learn about the internal process a college goes through as it prepares to provide an esports program on campus and how third-party businesses interact with campuses, publishers, and the student population to create opportunities for competition. The course will consist of an introduction, a brief discussion on the experiences of attending students in gaming so far, and a round table discussion on why schools might be interested in esports, followed by a lecture on the process and how these systems operate. Post-lecture, students will have the opportunity to share their thoughts and ask questions. I center my teaching style around grounding students' understanding of the topic from their perspective, then from that of the school, and finally merging those perspectives so students can understand these processes from both the student and the educator's perspective. I have been on both sides of this discussion; firstly, as a gamer in college and now as an industry professional working closely with educational institutions. Students will participate in a round table discussion, have a chance to share their perspectives both before and after a lecture, and ask questions. There may be some brief video clips and slides showcasing gaming spaces on college campuses and how they operate as part of the larger campus.
학습 목표
Students will learn about the various factors that schools consider during the implementation of an esports program. This including budgeting, operations planning, campus operations impact, and student recruitment considerations. Students will also learn about the other factors, such as publisher rights and third-party operators, and how they impact and interact with the scholastic community.
그 외 세부 사항
Outschool 외 필요 앱/웹사이트
아웃스쿨 사이트의 기능 외 별도의 앱이나 웹 사이트를 사용할 필요가 없습니다.
교사 전문성 및 자격증
I have experience designing, implementing and training students and faculty members in scholastic esports business models at the high school and college level. I built the esports program at Assumption University, SPIRE Academy, and have advised multiple other schools and organizations. I am currently the Director of Esports at Merrimack College and teach esports as an Adjunct at Dean College.
리뷰
실시간 일회성 수업
회당 수업료
US$15
1회 수업
50분
1 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 14-18
수업당 학습자 6-12 명