앱 만들기 - MIT App Inventor로 코딩하기 1 - 초보자
이 3주 초보자 과정에서 학생들은 MIT App Inventor를 사용하여 게임 코딩의 기본을 배웁니다. 학생들은 모든 안드로이드 또는 iOS 기기에서 MIT AI Companion App을 통해 테스트하고 플레이할 수 있는 실제 앱을 만듭니다.
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6개의 라이브 미팅
수업 4 시간 30 분 시간숙제
주당 1시간. Students will be encouraged to work on their coding projects outside of scheduled class time, if needed.보고계신 지문은 자동 번역 되었습니다
수업 소개
영어 수준 - 알 수 없음
미국 5학년 - 8학년 학년
레벨 Beginner
This project-based learning course introduces computer science skills that students can apply cross-curricula. Problem solving, designing, and organizing are just a few of the many skills that will be reinforced throughout the three weeks. During each session students will be provided with an engaging, live mini-lesson that teaches and/or reviews concepts needed to complete the weekly coding project. The teacher will use google slides, along with other interactive platforms to increase student participation. Once the teacher is confident that the students have mastered the skills needed for the weekly project, students will be provided with time to work. Students will complete the coding assignment on MIT App Inventor, a block-based coding platform ideal for novice computer scientists. For best outcomes, students will use a second device to test their projects. Each project will be accompanied by a lab support sheet, and each session will wrap up with a discussion where students can ask questions about their projects and offer help to one another. Project extensions and other extension activities will be available for early finishers. This course offers a safe-space for students to learn fundamental computer science skills, interact with others who have similar interests, and have fun, all at the same time! Week 1 Objectives: 1. Log in and out, and create, save, and retrieve projects in the MIT App Inventor programming environment. 2. Demonstrate an understanding of the Designer and what its different sections represent. 3. Code an app using the App Inventor Blocks Editor. 4. Test and debug using the MIT AI2 Companion app. 5. Identify and use the correct components and blocks for an audio and visual app. 6. Develop computational identity by creating a mobile app. Week 2 Objectives: 1. Code a piano app using the App Inventor Blocks Editor. 2. Apply the computational thinking practice of being incremental and iterative, developing and testing an app in stages. 3. Reuse code in an app. 4. Demonstrate abstraction by creating and implementing a procedure in App Inventor; 5. Test and debug an app using the MIT AI2 Companion. 6. Increase your positive perception of programming by creating a useful and fun app. Week 3 Objectives: 1. Utilize Layout components to organize the user interface of an app. 2. Use events, parallelism, and naming in their app. 3. Reuse and remix code. 4. Be iterative and incremental in developing their app. 5. Test and debug to make a working app. 6. Provide feedback and act on suggestions for improvement.
학습 목표
Course Learning Goals - Students will:
1. Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs.
2. Systematically test and refine programs using a range of test cases.
3. Design projects that combine hardware and software components to collect and exchange data.
4. Create procedures with parameters to organize code and make it easier to reuse.
5. Incorporate existing code, media, and libraries into original programs, and give attribution.
강의 계획서
6 레슨
3 주 이상레슨1:
Two Button Game
In this lesson, students will become comfortable with App Inventor's programming environment. They will learn the main parts of the interface while coding and testing a simple application.
45 분 온라인 라이브 레슨
레슨2:
Hello It's Me
Students will plan, code, and test their first application. Students will choose an inspirational person, conduct research, and create a voice recording for this individualized project. Students are encouraged to be as creative as they'd like with this one!
45 분 온라인 라이브 레슨
레슨3:
My Piano - Part 1
In this lesson, students will create a basic piano application. This project involves importing starter files and using them to bring our application to life. We will learn about conditional statements, which are used throughout all coding languages. On App Inventor, students are introduced to this idea using the "when, do block".
45 분 온라인 라이브 레슨
레슨4:
My Piano - Part 2
Students will learn about a fundamental coding concept called procedures. Procedures are a key part of abstraction which these future computer scientists will use every time they code! Students will create a procedure to help with the repetitive code used for each key on their piano.
45 분 온라인 라이브 레슨
그 외 세부 사항
학부모 가이드
This course requires the use of MIT App Inventor. This third party tool will be the primary coding environment used for this course. Please review the Privacy Policy linked below.
https://community.appinventor.mit.edu/privacy
사전 요구 사항
This is a beginner course recommended for students who have an interest in coding, love for computers, and desire to problem solve!
수업 자료
A secondary device (phone or tablet) is highly recommended. Click this link to view the system requirements for MIT App Inventor. https://appinventor.mit.edu/explore/content/system-requirements Digital and printable materials will be provided prior to each class session.
등록 시 1개의 파일을 볼 수 있어요.
리뷰
실시간 그룹 수업
매주
US$40
또는 6 회 수업에US$1203주 동안 주당 2회
45분
실시간 화상 수업
연령: 10-14
수업당 학습자 3-6 명