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Arduino를 사용한 프로젝트 시작

이 수업에서 학습자는 Arduino에서 재미있는 프로젝트를 완료하면서 컴퓨터 프로그래밍의 기초를 알아봅니다.
Ian Nelson
평균 평점:
4.7
수강 후기 수:
(2,520)
수업

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6개의 라이브 미팅
수업 5 시간
보고계신 지문은 자동 번역 되었습니다

수업 소개

Have you ever wondered what you can make your Arduino kit do? Discover its capabilities in this class! Together, we will explore building circuits using diverse components and the foundations of computer programming that bring Arduino projects to life.

Weeks 1 and 2: Chasing Lights
We will explore how to build a circuit that uses multiple LEDs and a potentiometer. Students will gain familiarity with the resistors in their kit. In programming Chasing Lights, students will discover how to use a for loop and how to control their circuits using a potentiometer.

Weeks 3 and 4: Reaction Timers
Our circuit for this project is pretty basic: a button and two LEDs, but we'll be putting the brain of the Arduino to work! Students will practice using the Serial Monitor to pass instructions to users. In programming Reaction Timer, students will discover how to take advantage of in-built functions such as random and millis.

Weeks 5 and 6: Memory Game
This circuit uses four buttons and four LEDs to create a memory game where lights flash in a pattern that users replicate. In programming Memory Game, students will practice thinking critically about what their circuit needs to do while learning how to scan across multiple inputs.

Our class time is an active building environment where we work on writing code and building circuits together. To get the most out of our time together, students should bring an Arduino Starter Kit to every class and join our class from a computer with the Arduino IDE program installed. The Arduino IDE is a script-based programming interface where learners should be comfortable navigating the keyboard and typing characters such as (, ), {, }, /, and ;.

학습 목표

Students will grow in their ability to:
- Articulate goals for electrical engineering projects
- Identify electronic components used in electrical projects
- Build and troubleshoot circuits on breadboards
- Compose and troubleshoot programs using the Arduino
학습 목표

그 외 세부 사항

학부모 가이드
Mounting circuit components on a breadboard and typing lines of code require considerable attention to detail. Your learner may benefit from an adult sitting next to them during class, particularly as it relates to putting the components in the breadboard. The Arduino IDE is a script-based programming interface where learners should be comfortable navigating the keyboard and typing characters such as (, ), {, }, /, and ;. Students who rely on slow "Hunt and peck" keyboarding skills would do better in my four week class called "BLINK! An Introduction to Programming with Arduino."
수업 자료
Students will need an Arduino Starter Kit that includes resistors, LEDs, buttons, and potentiometers. I recommend the following kits.
Arduino Starter Kit (available at https://store.arduino.cc/usa/arduino-starter-kit )
ELEGOO UNO Starter Kit (available on Amazon)
SparkFun Inventor's Kit for Arduino Uno v4.0 (https://www.sparkfun.com/products/14418)

Because Arduino is an open source platform, you can find many versions of Starter Kits across a wide range of price points. You want to ensure that any kit purchased for this course has the Arduino UNO board, a circuit breadboard, jumper wires, resistors, LEDs, buttons, and potentiometers.

The Arduino software is free for learners using Mac and PC computers. Students using Chromebooks will need to use the Arduino Create App which is free for 30 days and then costs $1/month.
수업 진행 언어
영어
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이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
가입일: October, 2017
4.7
2520수강 후기
프로필
교사 전문성 및 자격증
As a mechanical engineer and engineering educator, I love the challenge of helping students bring their ideas to life. This class offers an excellent opportunity for students to say, "I want to design a circuit that can do x, y, and z" while gaining the skills to make that happen.

리뷰

실시간 그룹 수업
공유
6 회 수업에

US$108

6주 동안 주당 1회
50분

4 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 9-14
수업당 학습자 1-6 명

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