한국어
로그인

어드벤처 퀘스트: 게임 디자인 및 애니메이션 1대1 튜터링을 통한 코딩 입문

수업
Play
BYJU'S FutureSchool
평균 평점:
4.8
수강 후기 수:
(20)
인기 수업
퍼즐 풀기, 스토리텔링, 게임 디자인을 통해 21세기 기술을 육성하는 프로젝트 기반, 게임화된 실습, 초보자 친화적인 수업입니다! ㅋㅋ
보고계신 지문은 자동 번역 되었습니다

수업 소개

영어 수준 - 알 수 없음
미국 3 - 4 학년
레벨 Beginner
16 lessons//16 Weeks
 Week 1
Lesson 1
Train the Knight
- We will learn about animation and loops to help the knight patrol and guard the castle.
 Week 2
Lesson 2
Mystical Gem
- We will learn click events and use the when actor clicked code block to create a clicker game.
 Week 3
Lesson 3
Dodge Game
- We will learn to use the point toward “mouse pointer” and the “when touching” code blocks to create a dodge game.
 Week 4
Lesson 4
Forest Maze
- We will create a fun maze game in which the character’s movements are controlled using the arrow keys.
 Week 5
Lesson 5
Save the Knight
- We will create a dodge game where the knight must avoid a moving arrow and reach its goal, the castle.
 Week 6
Lesson 6
Dragon Flight
- We will create an infinite runner game in which the dragon must avoid obstacles to survive as long as possible.
 Week 7
Lesson 7
Hurdle Jump Game
- We will create a hurdle jump game where the knight moves toward the gem by jumping and avoiding moving obstacles.
 Week 8
Lesson 8
Circular Pong
- We will create a circle pong game in which we will rotate the circular shield to the left and right on keypress using the when key pressed and turn code blocks.
 Week 9
Lesson 9
Choppy Ride
- We will create a game similar to an infinite runner game using the concepts of coordinates and smooth gliding movement to navigate Agent 7's plane.
 Week 10
Lesson 10
Laser Tag
- We will learn to send and receive messages between Actors using the 'broadcast' and 'when I recieve' code blocks to help Agent 7 dodge lasers.
 Week 11
Lesson 11
Run for key
- We will learn to create a complete game where Agent 7 trying to nab the key with Win and Loss game states.
 Week 12
Lesson 12
Steer Clear
- We will create a Steer Clear game where Agent 7 has to avoid being hit by cans thrown by the thief.
 Week 13
Lesson 13
Catch the Thief
- We will create the Catch The Thief game based on the classic whack-a-mole game, in which Agent 7's hands act as a hammer, and he needs to catch the gang member as it comes out of the hole.
 Week 14
Lesson 14
Trap Escape 1
- We will create a fun game, Trap Escape 1, in which floor tiles randomly switch colors. Agent 7 must step on these tiles when the safe color is shown to escape the hideout.
 Week 15
Lesson 15
Trap Escape 2
 Week 16
Lesson 16
Escape Marathon
- We will create a multilevel game called Escape Marathon. In Level 1, Agent 7 had to jump over obstacles. In Level 2, Agent 7 had to duck and avoid being hit by another obstacle.
이 수업은 영어로 진행됩니다.
  • Key skills & concepts your child will learn: - Animation - Commands-sequences - Algorithms and debugging - Events - Loops - Conditionals - Variables - Clones - Coordinates - Comparison operator
수업 외 주당 0 - 1 시간
Homework
빈도: 포함됨
피드백: 포함됨
세부 내용: All projects will be finished individually. Homework will be recommended but not mandatory.
이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
Tynker requires a login supplied by the educator. It does not collect personally identifiable information. 
Not an official Minecraft product. Not approved or associated with Mojang.
가입일: February, 2024
4.8
20수강 후기
인기 수업
프로필
교사 전문성 및 자격증
Launched in 2015, BYJU'S offers highly personalised and effective learning programs for K12 grades. Today, with 50 million registered students and 3.5 million paid subscriptions, BYJU'S has become one of the most preferred education platforms... 

리뷰

일대일 레슨
매주

₩100

또는 16 회 수업에₩608
16주 동안 주당 1회
55분

1 명의 학생이 수업을 완료함
실시간 화상 수업
연령: 7-10

아웃스쿨 소개
고객 지원
안전 정책개인 정보CA 개인 정보어린이 개인정보이용 약관
아웃스쿨 홈페이지
앱 다운로드
앱 스토어에서 다운로드Google Play에서 다운로드
© 2024 아웃스쿨