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Unity를 사용한 고급 3D 게임 디자인(레벨 2)

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평균 평점:4.7수강 후기 수:(1,574)
10개 강의로 구성된 이 온라인 라이브 과정에서 학생들은 C#의 스크립팅에 중점을 두고 Unity에서 게임을 만드는 광범위한 접근 방식을 배우기 위해 다양한 게임플레이 스타일의 고급 프로젝트 3개를 완료합니다.
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이 수업에서는 아웃스쿨 교실 외에도 다음의 툴을 사용합니다:
Dear Parents,

Please read through this guidance before you enroll your children to our classes. 

Unity provides game-development and related software, support services and other development-related services, and various Unity communities. Unity's Services are intended for persons above the age to consent to processing in their region (e.g., 13 in the US, 16 in the EU, no minimum age in ANZ, etc.), however, you must be at least 18 to make purchases or submit content to Unity. If you are under the age of 18 or whatever is the age of legal majority where you access the Services, you may purchase access to the Services only with the involvement of your legal guardian. More detailed Unity Terms of Service can be found in https://unity3d.com/legal/terms-of-service

 
COPPA Compliance:  

COPPA stands for the Children’s Online Privacy Protection Act (and related regulations). COPPA includes certain obligations on operators of applications “directed to children under 13” (“Child Apps”). If you have questions about whether your application is a Child App or other aspects of COPPA, you should refer to materials made available by the U.S. Federal Trade Commission (portions of which are available here: COPPA FAQ: https://www.ftc.gov/tips-advice/business-center/guidance/complying-coppa-frequently-asked-questions-0).

Unity Analytics treats data collected from applications you have designated as a Child App differently from data collected from other applications. If your application is a Child App, you need to designate it as such within the Editor service panel, via the Project creation process in the Unity Ads publisher dashboard or via the Project overview page in the Unity Ads publisher dashboard.

In order to provide analytics for your games, Unity Analytics generates an anonymized user ID for each user in your game. We do not use any of these IDs generated from Child Apps to track users across apps built by other developers or to map users between different services, devices, or browsers on the same computer. In addition to these IDs, Unity Analytics also collects the following personal information from Child App users: IP address, identifiers for advertisers (IDFA is only collected if Unity Ads is also enabled) and device identifiers (IDFV, Android device ID or IMEI if Android device ID is unavailable).

Unity’s use of the personal information identified above is limited to providing app-level analytics for the application’s developer and analyzing and reporting anonymized and aggregate-level information about devices, apps and the game industry (for example, the percentage of devices using a certain operating system or the percentage of certain devices by regions). This aggregate-level data contains no personal information. Also, if you’ve enabled Unity Ads in a Child App, Unity may use information about a user collected by Unity Analytics from that Child App to serve contextual advertising within that Child App.
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평균 평점:4.7수강 후기 수:(1,574)
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