ログイン

ビデオゲームデザイン II (初心者向けコーディングパート 2) - 7 ~ 10 歳

クラス
再生
Shawn D Walk (Create2Discover)
Popular
Rising Star
平均評価:4.9レビュー数:(1,135)
私のビデオ ゲーム デザイン クラスで Kodu プログラムを使用してゲームを設計およびコーディングするのが気に入った場合は、コースのパート 2 で引き続き楽しんでください。
この文章は自動翻訳されています

このクラスで学べること

米国の学年 2 - 5
Intermediate レベル向け
6 lessons//6 Weeks
 Week 1
Lesson 1
Scoring
Students learn how to use variables in coding to keep track of points in a game. They are able to add points and subtract points from the container (variable) based on events in the game. Students also learn how to trigger a win screen after a certain number of points are reached.
 Week 2
Lesson 2
Timer/Survival Games
Students learn how to create a timer in their game using variables and scoring that gives the player a certain amount of time they have to survive in the game to win.
 Week 3
Lesson 3
Teleporting
Students learn how to use portals they create to teleport a player from one of the part of the game to the other. This requires the use of creatables in Kodu, which are saved characters and objects that can be reused (spawned) during gameplay. Students also practice active listening as they share ideas on other ways teleporting can be used in a game.
 Week 4
Lesson 4
Collaborative Teleporting
Students work together with a small group to come with different ideas to use teleporting in a game. They then work with their group to try some of the ideas together in Kodu. Students practice active listening and collaborative skills as they work with and support each other during game creation.
 Week 5
Lesson 5
Character Transformation
Students learn how to use advanced coding logic to switch between playable characters in a game. They then work with a small group to agree on an idea to apply this concept to a game they create with each other.
 Week 6
Lesson 6
Checkpoints
Students learn how to create save points in their game so a player can save progress as they progress through a game world. They are also introduced to the concept of using variables to signal to objects in the game that they need to run a behavior at a certain time. For example, when students get to a checkpoint, a point is scored. This point then signals the previous checkpoint to turn off.
Students will learn to....

--Create variables in coding to store data in their code.  
--Use variables to keep track of points.
--Use variables to keep track of time in a game.
--Code objects to spawn characters for teleporting and checkpoints.
--Use pages/advanced logic to switch between player characters in the game.
--Use sub-routines/nesting in their coding.
--Create more complex and interesting games.
--Practice active listening to generate game ideas with others.
--Collaborate with other students to work on game ideas.
I have been teaching technology, coding, and 21st century skills for nearly 15 years.  I am a certified elementary teacher in PA and have a Masters Degree in Curriculum and Instruction. I also have run my own educational technology business in the past.  My goal is to help kids learn the skills they need in today's world, but also help them believe they can be the creators of new technology instead of simply consuming it.
宿題が提供されます
評価が提供されます
Informal Assessment: At least 2-3 times during the class, students get a chance to share the game they are creating with the class. During the share, the teacher highlights creative aspects of their game and makes suggestions when appropriate. The goal of this is really to highlight students' creativity and point out that everyone has the ability to produce unique and creative content.
成績が提供されます
Students should have taken Video Game Design (Beginner Coding: Part 1) prior to taking this class.
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
Popular
Rising Star
平均評価:4.9レビュー数:(1,135)
プロフィール
Hello!  My name is Shawn Walk from Create2Discover.  I look forward to being your child's teacher as they discover the power of coding.  I have been an educator for over 17 years.  I was a 4th/5th grade teacher for 11 years at an elementary school... 
グループクラス

¥102

6 クラス分
週に1回、 6 週間
60 分

520 人がクラスを受けました
オンラインライブ授業
Ages: 7-10
クラス人数: 3 人-10 人

About
サポート
安全性についてプライバシーCAでのプライバシー保護学習者のプライバシー利用規約
Outschool International
アプリを入手
App StoreでダウンロードGoogle Playで入手する
© 2024 Outschool