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ゲーム依存症を理解する: プロジェクトベースの学習クラス

指導とインタラクティブなアクティビティを通じて、ゲーム依存症がどのように構築されるかを教える心理学クラス。
Academy of Wonder: History FNAF Gaming Film Coding
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4.9
レビュー数:
(976)
Popular
クラス
再生

含まれるもの

5 ライブミーティング
4 時間 35 分 授業時間
宿題:
Students may need to spend time outside of class to finish their projects.
この文章は自動翻訳されています

このクラスで学べること

Do you grab for your phone every time it vibrates or dings? Have your grades or relationships suffered or have you lost sleep because of gaming?

Did you know that for game companies will do whatever it takes to get your money and keep your attention?

In this multi-day course we will explore the psychology of how companies purposely create addiction in their customers for profit and take that knowledge and put into practice by creating our own game concepts with as many addictive aspects as possible. This is called project based learning, where you take knowledge you've learned, and apply it. The goal of doing this is you'll develop a deep understanding and recognize when companies use these tactics to steal your time and your money. 

Day 1: The" In" Crowd: The psychology of "likes" and trends and the qualities that make social media and the internet so addictive.  How is addiction built into gaming?

Day 2: Let's Play A Game: The immersive world of gaming. What's a problem and what's not when it comes to gaming and the internet? 

Day 3: Create Your Games: This will be an activity started in class. Students will be put into break out rooms to work together on creating the most addictive and fun game possible to present to the class. 

Day 4: Student Game Presentations

Day 5: Student Game Presentations and Wrap UP

We realize that most students do not want to be in this class. They didn't choose this class and they will do whatever they can to get out of it. We try to make the content as engaging as possible but this isn't just a fun class. We also rely a lot on student participation. We can not make your student participate or apply the lessons taught.
学習到達目標
Create an addictive game by learning about the techniques companies use to create addiction in players.
学習目標

その他の情報

保護者へのお知らせ
This class is educational and not a replacement for counseling or therapy. This class is to help students identify the tricks that companies use to create addiction and to recognize those things when they encounter them in everyday life. This class many students do not WANT to take and we have found that students may log in for 2-5 minutes and log off telling parents "It was boring." We have students who game during class. These are classic defensive behaviors, and while they are expected to some degree, we can not force your student to participate. No refunds will be given for a student who leaves early. Students who share inappropriate things during their presentations may be removed from class if redirection doesn't work. No refunds will be given for inappropriate behavior.
受講に必要なもの
Students may want pen and paper or access to some sort of program like google slides to create their presentations (though that isn't required).
外部リソース
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
  • Youtube
参加しました March, 2020
4.9
976レビュー
Popular
プロフィール
教師の専門知識と資格
修士号 University of Phoenixから 教育 へ
Kristi Myers
修士号 Moreland Universityから 教育 へ
Nicole Suzanne Pauling
Our teachers have worked in the addictions field for over 20 years and worked with teenagers for longer than that. This is a course that is aimed at a younger demographic and has been adjusted for this age group. 

Les Pauling created and ran a prison addictions program for over 15 years that was acclaimed as one of the best programs in the country. He has his masters in guidance counseling. 

レビュー

ライブグループクラス
共有

$30

毎週または$150 5 クラス分
週に1回、 5 週間
55 分

1 人がクラスを受けました
オンラインライブ授業
年齢: 8-12
クラス人数: 3 人-8 人

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