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インターネット、ソーシャルメディア、ゲーム中毒の心理学

3日間コース: 1 日目: ソーシャル メディア、インターネット、ゲームに依存症はどのように組み込まれるのでしょうか? 2 日目: ゲームとインターネットに関して、何が問題で、何が問題ではないのでしょうか? 3 日目: 人々はどのようにして使用量を節度を保ち、制御し続けるのでしょうか?
Academy of Wonder: History FNAF Gaming Film Coding
平均評価:
4.9
レビュー数:
(975)
Popular
クラス
再生

含まれるもの

3 ライブミーティング
2 時間 30 分 授業時間
この文章は自動翻訳されています

このクラスで学べること

Do you grab for your phone every time it vibrates or dings? Have your grades suffered or have you lost sleep because of an event, a game, or staying online watching videos? 

Did you know that for game companies, social media, and youtubers to make money they rely on teenagers to buy and support them and they will do whatever it takes to get your money and keep your attention. 

In this multi-day course we will explore the psychology of how companies purposely create addiction in their customers for profit and what you can do about it. There is homework for this course as well as a quiz (from a reputable site). There is also discussion of other addictive behaviors, including other addictions, so that the students have the ability to discuss this topic well. We also know from studies that addictive behaviors can lead to other addictions later on. 

Day 1: The In Crowd: The psychology of "likes" and trends and the qualities that make social media and the internet so addictive.  How is addiction built into social media, the internet, and games? We will be talking about addiction in general including drugs and donuts to help students understand what addiction is. 

Day 2: Let's Play A Game: Click Bait and the immersive world of gaming. What's a problem and what's not when it comes to gaming and the internet? 

Day 3: Winning: Now that you know what tricks these companies use to get you to hand over your time and money what are some alternatives? How do people moderate and keep their usage under control? 

We realize that most students do not want to be in this class. They didn't choose this class and they will do whatever they can to get out of it. We try to make the content as engaging as possible but this isn't a fun class. We also rely a lot on student participation. This is an academic psychology class and is taught from an academic perspective.
学習到達目標
Students will learn about the psychology used by companies to create addiction in their customers and separate them from their money. 
Students will learn about the negative consequences of addictive behaviors. 
Students will identify health alternatives to over consumption of games and media.
学習目標

その他の情報

保護者へのお知らせ
This class is educational and not a replacement for counseling or therapy. This class is to help students identify the tricks that companies use to create addiction and to recognize those things when they encounter them in everyday life.
受講に必要なもの
Paper, pens, and any worksheets provided.
外部リソース
学習者は、Outschoolが提供する基本ツール以外のアプリやウェブサイトを使用する必要はありません。
参加しました March, 2020
4.9
975レビュー
Popular
プロフィール
教師の専門知識と資格
修士号 University of Phoenixから 教育 へ
Kristi Myers
修士号 Moreland Universityから 教育 へ
Nicole Suzanne Pauling
This class is taught by a Master's level counselor with over 15 years in addictions counseling. This class will be taught to give knowledge about addiction and the techniques used to create addiction. This class is not a counseling class. Les Pauling started  his career as a high school guidance counselor before going into his work with addictions. 

レビュー

ライブグループクラス
共有

$80

3 クラス分
週に1回、 3 週間
50 分

304 人がクラスを受けました
オンラインライブ授業
年齢: 12-17
クラス人数: 3 人-13 人

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