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サマーコーディングキャンプ: JavaScript で自分だけの世界を構築
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このクラスで学べること
英語レベル - A2
米国の学年 4 - 7
In this camp, students will discuss world-building games like Minecraft, Roblox, and more. Then they'll code their own world-building game in p5.js while learning concepts like events, loops, and operators. This class has been designed for students ages 9-14 with any level of coding experience - all are welcome! The class will be highly interactive since we cap our classes at 6 students. The teacher will work with students to create a project they can be proud of while answering questions...
4 lessons//1 Week
Week 1Lesson 1Variables, Events, LoopsVariables - Using a boolean variable to dictate the behavior of the "cursor". Events - Using the mousePressed function to trigger the placement of a new instance of the "Thing" class. Loops - Using a "for...of" loop to iterate through all of the items in the "things" array.Lesson 2Events and OperatorsEvents - Learning about Event Listeners, using the keyPressed function to make the image change when the spacebar is pressed. Operators - Using the not (!) operator to reverse the value of the buildMode boolean variable when a key is pressed.Lesson 3Events, Functions, LoopsEvents - Reviewing the concept of event listeners by looking at real-world examples. Functions - Creating a "clicked" method within the "Thing" class and having this function return a value of either true or false. Loops - Using another "for...of" loop to check if any of the items in the "things" array had been clicked.Lesson 4ChallengesKilo Challenge: Code the car to drive faster or slower. Mega Challenge: Edit your code so that only the building will change color when clicked. Giga Challenge: Code the person on the bicycle to move all the way to the left of the canvas when clicked on.
このクラスは 英語で教えられます。
- Variables - Using a boolean variable to dictate the behavior of the "cursor".
- Events - Using the mousePressed function to trigger the placement of a new instance of the "Thing" class.
- Loops - Using a "for...of" loop to iterate through all of the items in the "things" array.
- Events - Learning about Event Listeners, using the keyPressed function to make the image change when the spacebar is pressed.
- Operators - Using the not (!) operator to reverse the value of the buildMode boolean variable when a key is pressed.
- Events - Reviewing the concept of event listeners by looking at real-world examples.
- Functions - Creating a "clicked" method within the "Thing" class and having this function return a value of either true or false.
- Loops - Using another "for...of" loop to check if any of the items in the "things" array had been clicked.
Assessment
頻度: 含まれる詳細: Assessments in this class serve as a vital tool to measure students’ understanding and application of the course material. We offer a variety of assessments, including discussion questions and project-based evaluations. These are conducted periodically throughout the course to ensure consistent learning progress. Most assessments will be completed in-class to facilitate immediate feedback and discussion. While assessments are an integral part of the learning process, they are designed to be inclusive and accommodating of all students’ needs, ensuring that everyone has the opportunity to demonstrate their knowledge effectively.
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
> Note for Parents: Your student will need: - a free p5js.org account will be provided - Access to a laptop or desktop computer with Zoom installed and screen-sharing enabled - An internet connection of 3mbs+ - A working speaker, microphone and webcam - all Windows and Mac operating systems of the past five years are supported Note: Please make sure an adult is on hand for the first five minutes of class to help set-up and tackle troubleshooting. iPads and tablets are not compatible and will not work for this class. On many occasions the students will be coding the arrow keys on a keyboard.
レビュー
グループクラス
¥80
4 クラス分週に4回、 1 週間
55 分
4 人がクラスを受けました
オンラインライブ授業
年齢: 9-14
クラス人数: 2 人-6 人