含まれるもの
4 録画レッスン
1 週間
教師のサポート1年間のアクセス
コンテンツにこの文章は自動翻訳されています
このクラスで学べること
This introductory class will provide you with the foundational knowledge and practical skills to begin your journey in game development using the Unity game engine. We will explore the core components of the Unity ecosystem, including the Hub, Editor, and Visual Studio integration. Key Learning Objectives: Understand the role and function of the Unity Hub. Learn how to install and manage Unity Editor versions. Explore the process of integrating Visual Studio with Unity. Understand the importance of project templates and how to create new projects. Gain practical experience in navigating and using the Unity Editor. Who should take this class? This class is suitable for: Aspiring game developers with no prior experience with Unity. Individuals interested in learning the basics of game development. Students and professionals looking to gain a foundational understanding of the Unity ecosystem. Prerequisites: Basic computer literacy. A desire to learn game development using the Unity engine. A computer suitable to run Unity (see specs below) Assistance Available! I am here to guide you and solve problems during the install process. My goal is to ensure that you are successful!
学習到達目標
Install the entire Unity ecosystem
Learn the different components of the Unity Ecosystem
シラバス
4 レッスン
1 週間以上レッスン 1:
Understand the EcoSystem
The Unity Ecosystem is a collection of components and software packages. Each has a specific functions. We will first explore this ecosystem so that installation makes sense!
1 割り当て
11 分のビデオレッスン
レッスン 2:
Installation of the Hub
The Unity Hub is the central piece that manages everything inside the ecosystem. We will install this first.
1 割り当て
8 分のビデオレッスン
レッスン 3:
Installation of the Unity Editor and Visual Studio
The Unity Editor is where we do the work of building a game. This installation comes second. Along with the editor is Visual Studio which serves as the code editor. These packages are installed simultaneously.
1 割り当て
9 分のビデオレッスン
レッスン 4:
Create a Project
Once all software is installed, we create a project. the project is where we build the actual game.
1 割り当て
16 分のビデオレッスン
教師の専門知識と資格
I have worked in the computer technology industry for several decades, now retired. I have been an engineer, manager, and entrepreneur in this space across multiple types of projects. What I bring to the classes I teach is understanding, not just the HOW to do something, but the WHY. This creates a true foundation for skill development.
レビュー
自分のペースで学べるコース
$25
すべてのコンテンツ4 録画済みレッスン
1 間の講師サポート
開始日を選択してください
コンテンツへの 1 年間のアクセス
開始日を選択してください
年齢: 10-15