for 2 classes
含まれるもの
2 ライブミーティング
1 時間 30 分 授業時間テスト
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.この文章は自動翻訳されています
このクラスで学べること
英語レベル - 不明
米国の学年 2 - 5
Beginner レベル向け
****This class is designed for BEGINNER level Scratch coders.**** DO NOT TAKE THIS CLASS IF YOU HAVE TAKEN SEMESTER 2. This lesson is covered in my Semester 2 class and your child will be repeating if they have already completed semester 2 with me. My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. This is a ‘Beginners’ game. We will build a two-player racing game in Scratch. List of Scratch skills covered: -Event handling (using the ‘key pressed?’ block) -Creating the smooth movement of a sprite -Looping -Boolean Logic (the ‘not’ block) -Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks -Creating sensors using the ‘touching’ and ‘touching color’ blocks -Conditional statements Lesson 1: Get the Starter Project. Upload the starter project to your Scratch account. Objectives: -Turn the blue car 15 degrees to the right when the 'right arrow' key is pressed. -Turn the blue car 15 degrees to the left when the 'left arrow' key is pressed. -Move the blue car 10 steps forward when the 'up arrow' key is pressed. -Keep on moving the blue car forward when the 'up arrow' key is pressed, until the 'up arrow' key is no longer pressed. -Keep on turning the blue car to the right when the 'right arrow' key is pressed, until the 'right arrow' key is no longer pressed. -Keep on turning the blue car to the left when the 'left arrow' key is pressed, until the 'left arrow' key is no longer pressed. Lesson 2: Program a Winning Condition Objectives: -Program the green car to move as well. -Make sure the cars stay on the track by taking them back to their starting position whenever they get off the track. -Switch to the blue car's winning announcement when the blue car gets to the 'Finish Line'. -Switch to the green car's winning announcement when the green car gets to the 'Finish Line'. -Hide the cars and the 'Finish Line' when the backdrop switches to a winning announcement. ___________________________________________________________ Scratch will run in most current web browsers on desktops, laptops, and tablets. The Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser. *****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.**** Please test your devices for compatibility prior to registering for this class. **KINDLE WILL NOT WORK** Go here to test: https://scratch.mit.edu/projects/editor/?tutorial=getStarted __________________________________________________________ The material in this lesson is licensed through CreateCodeLoad. I ask that you please not publish the game publicly on Scratch. You may take the concepts you learned to publicly share a game you create using your own graphics and code. I am offering 1 scholarship to each of my classes to disadvantaged students who may need financial assistance. If you, or someone you know, can benefit from this, please pass this on. To apply for the scholarship, message me directly to see if the scholarship spot is still available for a specific class. After approval, you can enroll and I'll give a manual refund.
学習到達目標
Develop programs with sequences and simple loops, to create a game. Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development.
シラバス
2 レッスン
2 週間以上レッスン 1:
Lesson 1: Get the Starter Project
Objectives:
-Turn the blue car 15 degrees to the right when the 'right arrow' key is pressed.
-Turn the blue car 15 degrees to the left when the 'left arrow' key is pressed.
-Move the blue car 10 steps forward when the 'up arrow' key is pressed.
-Keep on moving the blue car forward when the 'up arrow' key is pressed, until the 'up arrow' key is no longer pressed.
-Keep on turning the blue car to the right when the 'right arrow' key is pressed, until the 'right arrow' key is no longer pressed.
45 分のオンラインライブレッスン
レッスン 2:
Lesson 2: Program a Winning Condition
-Program the green car to move as well.
-Make sure the cars stay on the track by taking them back to their starting position whenever they get off the track.
-Switch to the blue car's winning announcement when the blue car gets to the 'Finish Line'.
-Switch to the green car's winning announcement when the green car gets to the 'Finish Line'.
-Hide the cars and the 'Finish Line' when the backdrop switches to a winning announcement.
45 分のオンラインライブレッスン
その他の情報
保護者へのお知らせ
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class.
For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy
An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download
This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
受講に必要なもの
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding Scratch will run in most current web browsers on desktops, laptops, and tablets. Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser. *****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.****
外部リソース
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
先生について
教師の専門知識と資格
ペンシルバニア州 教員免許
学士号 University of California, Santa Barbaraから 化学工学 へ
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play.
I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy.
Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating.
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