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Scratch コーディング セメスター 4 - ゲーム デザインに重点を置いた中級レベル

クラス
Sara Moore (she/her)
Star Educator
平均評価:5.0レビュー数:(543)
このプロジェクトベースの中級レベルの 12 週間コースでは、学生プログラマーが Scratch を使用して興味に基づいたコーディング プロジェクトを作成することで、コーディングの概念と実践を学びます。
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このクラスで学べること

米国の学年 4 - 6
Intermediate レベル向け
12 lessons//12 Weeks
 Week 1
Lesson 1
Ice Cream Shop
These lessons will walk you through building a game that takes place in an ice cream shop. In this game, customers keep coming in, and the user needs to fill their orders using the requested cone, ice cream flavor, and topping. When the order is filled correctly, points are added to the score. More points are added to the score the faster the order is filled.
 Week 2
Lesson 2
Ice Cream Shop Part 2
Please see below for a list of Scratch skills covered: Variables Random numbers (‘pick random’ block) Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Conditional statements Event handling (the ‘when key pressed’ block) Looping Boolean logic (the ‘and’ block)
 Week 3
Lesson 3
Ice Cream Shop Part 3
Please see below for a list of Scratch skills covered: Variables Random numbers (‘pick random’ block) Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Conditional statements Event handling (the ‘when key pressed’ block) Looping Boolean logic (the ‘and’ block)
 Week 4
Lesson 4
Scavenger Hunt
These lessons will walk you through building an RPG or role-playing game. In this game, the main character goes on an adventure, attempting to collect the needed amount of money before the time is up.
 Week 5
Lesson 5
Scavenger Hunt Part 2
Please see below for a list of Scratch skills covered: Creating a sensor using the ‘touching’ block Looping Nested conditional statements Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Event handling (the ‘when backdrop switches to’ block) Random numbers (‘pick random’ block) Variables Use the ‘Timer’ feature in Scratch to keep track of the time passed since the timer was reset, and assign consequences based on that. Adding levels to a game (advanc
 Week 6
Lesson 6
Scavenger Hunt Part 3
Please see below for a list of Scratch skills covered: Creating a sensor using the ‘touching’ block Looping Nested conditional statements Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Event handling (the ‘when backdrop switches to’ block) Random numbers (‘pick random’ block) Variables Use the ‘Timer’ feature in Scratch to keep track of the time passed since the timer was reset, and assign consequences based on that. Adding levels to a game (advanc
 Week 7
Lesson 7
Tic-Tac-Toe
Code the classic ‘Tic-Tac-Toe’ game in Scratch! In this version of the game, the computer serves as a judge, evaluating the game as you play along with a friend. Although ‘Tic-Tac-Toe’ is very simple for humans to play, teaching it to a computer is a whole different story. We’ll be using both lists and custom blocks to build this project; this course can be used as a great introduction to both of these topics.
 Week 8
Lesson 8
Tic-Tac-Toe Part 2
Please see below for a list of advanced Scratch skills covered: Variables Lists (arrays) Custom blocks Random numbers (‘pick random’ block) Conditional statements (‘if’ & ‘if-else’ blocks) Looping Event handling (the ‘when sprite clicked’ block) Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Boolean logic (the ‘and’ & ‘not’ blocks)
 Week 9
Lesson 9
Tic-Tac-Toe Part 3
Please see below for a list of advanced Scratch skills covered: Variables Lists (arrays) Custom blocks Random numbers (‘pick random’ block) Conditional statements (‘if’ & ‘if-else’ blocks) Looping Event handling (the ‘when sprite clicked’ block) Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Boolean logic (the ‘and’ & ‘not’ blocks)
 Week 10
Lesson 10
Tic-Tac-Toe Part 4
Please see below for a list of advanced Scratch skills covered: Variables Lists (arrays) Custom blocks Random numbers (‘pick random’ block) Conditional statements (‘if’ & ‘if-else’ blocks) Looping Event handling (the ‘when sprite clicked’ block) Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks Boolean logic (the ‘and’ & ‘not’ blocks)
 Week 11
Lesson 11
Game Design
This lesson is dedicated to students creating their own game using the skills they learned this semester. In the final class, we will present our games and explain our codes to each other.
 Week 12
Lesson 12
Game Design Part 2
This lesson is dedicated to students creating their own game using the skills they learned this semester. In the final class, we will present our games and explain our codes to each other.
このクラスは 英語で教えられます。
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
宿題が提供されます
評価が提供されます
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
成績が提供されます
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

BEFORE CLASS, please be sure to have Scratch 3 installed on the device you will be coding with. This will save us class time if everyone is ready to go when class starts. 

Computer users, please download Scratch at https://scratch.mit.edu/download

If a student is using a tablet/iPad, please be sure your student knows how to FIND  https://scratch.mit.edu/, and LOG IN with their own username and password. This should not be shared with the class. Please remind them to keep it confidential.

An external keyboard and mouse will be REQUIRED for all the functions to work properly. 
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class.

For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy

An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download
This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
Star Educator
平均評価:5.0レビュー数:(543)
プロフィール
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
✨✨✨✨✨✨✨✨
Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
グループクラス

¥360

12 クラス分
週に1回、 12 週間
45 分

21 人がクラスを受けました
オンラインライブ授業
Ages: 9-12
クラス人数: 3 人-6 人

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