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Unity でアイソメトリック ゲームを作成する方法を学ぶ (中級 + Flex)

この 6 週間のフレックス オンライン コースでは、Unity ゲーム エンジンを使用してアイソメトリック (2.5D) ゲームを作成する方法を学びます。
Jon Lopez
平均評価:
4.8
レビュー数:
(329)
クラス

含まれるもの

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このクラスで学べること

Students should have experience using unity or have completed my one of my beginner unity courses before taking this class. Please reach out to me if you are interested in taking this class but haven't taken my beginner unity class yet. 
 
 In this course, students will learn how to create an isometric (2.5D) game using Unity which is a game engine that will allow us to create our game quickly and export it to any device. I will show and explain how to create parts of the game while students follow along. In this course we will be exploring the drag and drop functionality of unity as well as learning how to code in C#. We will be covering basic coding concepts like working with variables, methods, if statements, and the game loop so no coding experience is required. I will also give out a challenge after every class so students can experiment and grow their knowledge. By the end of the course students will have the knowledge of how to create a basic 2.5D game using Unity and C#. Please make sure that you can download the free version of Unity from here: https://store.unity.com/download-nuo
Please download unity before the class starts so you can make sure it will work with your computer/laptop and it will help ensure all students are ready to start the game in the first class instead of waiting for the program to download. Follow these steps to download: https://cdn.filestackcontent.com/W2iK4LIrRMCadUs5dztE

Class 1 and 2:
I will show and guide students how to setup our Unity project. (Please Have Unity Installed) 
Then they will learn how to load assets like isometric sprites and how to display them properly. Students will also start to create the map for our game. 

Class 3 and 4: 
In these classes we will be completing the map for the game and start adding collision layers, character movements, and start creating the player animations.

Class 5 and 6:
We will complete the character controller and the animation controller and we will also start adding the decoration layer to the map. We will add the pick up items and their functionalities to the game.

Topics the course covers:
        Navigating in unity
        How to import assets to unity (ie. sprites, animations)
        How to create Animations 
        How to work with the Animation controller
        Working with Rigid bodies
        How to create an isometric map 
        How to create collision layers for the map
        Public and private variables 
        If statements 
        Methods
        Keyboard control to move the player and play animations accordingly 
        Collect items
        Track the score 

Please note: Chromebooks, tablets and iPads will not work for this class. Also, if the student is outside of the age range but you think they still may be suitable for this class, please contact me before signing up.

その他の情報

受講に必要なもの
Download and install unity: https://unity.com/
Download and install Visual studio code: https://code.visualstudio.com/
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外部リソース
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
使用する教材
https://unity.com/
参加しました August, 2019
4.8
329レビュー
プロフィール
教師の専門知識と資格
I have a degree in computer science and have been coding for over 10 years. I have also worked a few years in the industry creating desktop games. As someone who was originally self taught I know  how important it is to learn code by being very hands-on and experimenting, which is how I will be teaching.

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$10

毎週または$55 6 週間
6 週間

2 人がクラスを受けました
ライブ授業はありません
年齢: 11-16

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