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Scratch を使ったインタラクティブ ゲーム デザイン: 実践的な Flex クラス

Scratch でインタラクティブなゲーム デザインを作成する 4 週間のフレックス クラス: 実践的なフレックス クラス
Coach Sam
平均評価:
4.8
レビュー数:
(172)
クラス
再生

含まれるもの

6 録画レッスン
6 週間
教師のサポート
1年間のアクセス
コンテンツに
宿題:
週1時間. Learners will be encouraged to share and discuss their progress in class with each other. Also a great opportunity for peer assessment. Creating games scratch programming allows learners experiment during class and outside class along their learning journey.
テスト
Formative assessment will take place through interacting with teacher through questions, and peer assessment from other students completing the same project.
この文章は自動翻訳されています

このクラスで学べること

Scratch is a programming language and an online community developed by the Lifelong Kindergarten Group at the MIT Media Lab. It provides an easy-to-use and visual interface for programming, designed specifically for children aged 8-16, but can be used by people of all ages. With Scratch, users can create interactive stories, games, animations, and simulations by dragging and dropping blocks of code, rather than writing code from scratch.

Scratch programming is a great way for beginners to learn the basics of programming and computational thinking. The blocks in Scratch allow users to create loops, conditionals, variables, and other programming concepts, without having to worry about syntax and the details of traditional programming languages. 

This is a Flex class format which allows learners to work independently with the support of learning materials supplied by the teacher. While the lessons are recorded, it will be highly interactive i.e. resources will be interactive in the form of instructional videos, which will include step-by-step explanations so learners can add meaning and understanding to their designs, and discussions about this will take place in the classroom. Learners will be expected to ask the teacher questions if they don't understand the clips, after troubleshooting first with their peers or individual research.  The teacher will respond to questions sent by email or in the classroom on a daily basis to aid completion and understanding of the course. Learners will be expected to show their work (ideally in class, but can be directed to me) by means of a print screen, short clip or in writing. This will show time management and commitment which is a transferable skill that will be beneficial in later life. 

WEEK 1
This week learners will learn how to register to get a free scratch account, start a new project, add an object, create a backdrop, and program by using code to get the object to move.  

WEEK 2 
 This week learners will build on their previous work start adding a paddle and prepare for the next week of their work. 

WEEK 3
This week learners will troubleshoot and fix any problems they have encountered while adding codes, and have the opportunity to learn deeper programming skills to enhance their project. 

WEEK 4
This week learners will understand the importance of assessing their work through play testing which will allow for them to modify and correct mistakes, and also finish the steps to complete their initial project. 

WEEK 5&6 
These two weeks learners will work independently and use the skills they have used to complete their own unique pong game using the knowledge they have gained and the resources at hand to help them complete their project. They will then share their work in the Outschool class with other students to peer assess. Students are also free to share with the teacher only if they don't feel comfortable to share it publicly in class.

学習到達目標

Learners will gain knowledge of basic programming using scratch. In particular, we will focus on game strategies, creating and modifying basic programming issues and learning how to publish and share finished games.
学習目標

シラバス

6 レッスン
6 週間以上
レッスン 1:
WEEK 1
 This week learners will learn how to register to get a free scratch account, start a new project, add an object, create a backdrop, and program by using code to get the object to move. 
レッスン 2:
WEEK 2
 This week learners will build on their previous work start adding a paddle and prepare for the next week of their work. 
レッスン 3:
WEEK 3
 This week learners will troubleshoot and fix any problems they have encountered while adding codes, and have the opportunity to learn deeper programming skills to enhance their project. 
6 分のビデオレッスン
レッスン 4:
WEEK 4
 This week learners will understand the importance of assessing their work through play testing which will allow for them to modify and correct mistakes, and also finish the steps to complete their initial project. 

その他の情報

保護者へのお知らせ
Learners will need to download https://scratch.mit.edu/ in order to start their design project. A laptop and PC can only be used . A help video on how to install this would be provided. Also a learners account need to be created if not done so already. Valid email must be used and remember (but never share) the scratch password
外部リソース
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
  • Scratch
Coach Sam
参加しました November, 2020
4.8
172レビュー
プロフィール
教師の専門知識と資格
米国以外 教員免許 中等教育で
学士号 University of Wales Institute of Cardiff (UWIC)から
A psychologist with specialized knowledge in human behaviour and mental health
A qualified secondary teacher based in the UK, with expertise in teaching Design and Technology
A martial artist with experience in various martial arts styles and techniques
A nutritionist with a Bachelor's degree in Human Nutrition, capable of designing dietary plans for individuals and groups
A personal trainer with experience in developing fitness plans for clients based on their individual needs

レビュー

自分のペースで学べるコース
共有

$10

毎週
6 録画済みレッスン
6 間の講師サポート
開始日を選択してください
コンテンツへの 1 年間のアクセス

2 人がクラスを受けました
開始日を選択してください
年齢: 8-12

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