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Scratch で RPG (ロールプレイング ゲーム) をコーディングする方法 パート 1

クラス
Sara Moore (she/her)
Star Educator
平均評価:5.0レビュー数:(542)
Scratch でコーディングに挑戦したい初心者から中級者までのプログラマーの皆さん、ぜひご参加ください。一緒にロールプレイング アドベンチャー ゲームを作りながら、ワクワクする旅に出かけましょう。
この文章は自動翻訳されています

このクラスで学べること

米国の学年 2 - 5
Beginner - Intermediate レベル向け
4 lessons//4 Weeks
 Week 1
Lesson 1
Create the Player and Main Scene
Intro to Scratch, Create your Main Room and your Player
 Week 2
Lesson 2
Backgrounds and Player Movement
Write your Storyline; Start Moving
 Week 3
Lesson 3
Building Interactions and NPCs
Add to your Map (North and South Rooms)
 Week 4
Lesson 4
Collecting an Item and adding an Item Tracker Bar
Add Interaction with NPCs (non-player characters) and Cut-scenes
Develop programs with sequences and simple loops, to express ideas or address a problem. 

Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  

Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. 
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
宿題が提供されます
Each Scratch project will take approximately one hour to complete. Students will draw and code projects independently but share them with the group weekly. Video discussions should be kept to 1-2 minutes in length and may take 15 minutes to create and upload into the Outschool classroom.
評価が提供されます
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students through project submittals. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.
成績が提供されます
Upon submission of their final project, students who have integrated teacher feedback to demonstrate progress will receive a certificate of completion.
An external mouse is REQUIRED. Please no touchpads.
A physical keyboard is REQUIRED. iPad virtual keyboards will not work.
A computer desktop or laptop is preferred over the use of an iPad for Scratch.
Two devices or two monitor displays would be ideal. One to watch instructions on zoom and one to use for coding.
Scratch 3.0 works offline and can be downloaded from https://scratch.mit.edu/download

If you can not get Scratch 3.0, the online version can be used by creating an account here: https://scratch.mit.edu/join 
Please create a username that does NOT reveal the identity of your student.
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class.

For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy

An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download
This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.

For added engagement, we will be using activities in Nearpod. 
You can read the privacy policy here: https://nearpod.zendesk.com/hc/en-us/articles/360049188592-Nearpod-Privacy-Policy
Star Educator
平均評価:5.0レビュー数:(542)
プロフィール
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
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Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
自分のペースで進められるクラス

¥100

weekly or ¥80 for all content
4 録画済みレッスン
4 教師からのフィードバック週間
開始日を選択してください
コンテンツへの 1 年間のアクセス

5 人がクラスを受けました
Ages: 7-12

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