含まれるもの
8 ライブミーティング
6 授業時間宿題:
週1時間. Some building procedures and art tasks are time intensive and will be assigned for homework.テスト
The process will be assessed based on the following criteria: Inventory, (existing skills and resources) Prototyping, (solving mechanical and code challenges theoretically) Hardware mechanics, (the build process) Software Coding, (functional graphic coding) and Artistic skills. (Aesthetic finishing of a product) is These are the foundations of the engineering design process.この文章は自動翻訳されています
このクラスで学べること
Code is a varied and complex process. It requires new languages and skills. This class is focussed on the Engineering Design Process to combine software and hardware to create something all your own. This class uses the 1-1 format to assess a student’s skills, interests, and resources to set a project goal. Classes then convert to the process of hardware engineering, code building and refining, and artistic finishing to create unique projects. Class 1: Inventory: assessing the skills, interests and resources to make a build plan. Class 2: prototyping 101: Schematic building to plan for hardware, software, and artistry of the project Class 3: research and development Class 4: Skill building: Using the inventory and prototype, we will build skills to write code and build mechanisms. Class 5, Hardware: This class is for the manual building of the electronics/mechanics involved in the project. If the project is game design focussed, hardware is replaced with game mechanics. Class 6, Software building: Code is written for the project using a preferred software option. Class 7, Artistic finishing: Design choices like robot shells, pop culture detailing, and colour decals are introduced to bring the project to its final form. Class 8: Upon project completion, we return to the class 1 inventory to plan a new project. Students have the option to start the class over or develop their next project independently. The 1-1 format allows us to focus on the cycle creatively. Some session skills could be covered quickly and others might take multiple days to complete.
学習到達目標
Students will learn the engineering design process while pursuing a personally developed goal.
The finished project will be a well-engineered, polished prototype,
その他の情報
保護者へのお知らせ
Projects might require hand tools and hot glue. Safety will be my first priority. Some engineering requires toy hacking, which can be discussed in the inventory stage.
受講に必要なもの
Learner supplies can be developed based on initial goals. If parts need to be ordered, the order of building might be adjusted or expanded to accommodate delivery times.
外部リソース
学習者は、Outschoolが提供する基本ツール以外のアプリやウェブサイトを使用する必要はありません。
教師の専門知識と資格
米国以外 教員免許 中等教育で
I’m Cody Creed.
I have been a teacher for 15 years in Winnipeg, Manitoba. I have a passion for STEAM education. That is the combination of Science, Technology, Engineering, Arts, and Math.
For my classes, these ideas come together in maker skills, art, and coding. I’m proficient in easy to learn, low barrier graphic coding but I’m also comfortable with some other code languages.
Beyond teaching, I make robots and perform as a puppeteer. These projects have to go beyond code and engineering. They need to have personality.
レビュー
ライブプライベートクラス
$300
8 クラス分週に1回、 8 週間
45 分
2 人がクラスを受けました
オンラインライブ授業
年齢: 8-13