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This is a 4 week (12 meeting) course that will walk you through the design and development of a simple 3D arcade game in Unity. We’ll cover the basics of the Unity Editor, code scripts to control events in the game and implement some special effects. I will relate my experience in the game industry as producer and game designer into practical steps for creating solid game designs and building the foundational skills for continued learning. This course does not require any previous...
- Utilize the Unity Editor to place GameObjects in a scene - Understand the scene hierarchy - Identify key game components in a game design - Declare and assign variables in C# scripts - Use basic data types to accomplish goals in code - Implement GameObject components, such as RigidBodies and Colliders - Apply built-in systems to modify behaviors of objects - Construct game systems to handle game rules and objectives - Manage Unity project to allow for efficient growth - Critique and modify game balancing to achieve desired results
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
Hello! My name is Tom Shiflet and I teach a variety of computer science, game design and math classes tied together with game programming as a hands-on "math lab"! I am a game industry veteran, having worked on about 20 PC games in the past, I've...
グループクラス
¥165
12 クラス分週に3回、 4 週間
55 分
48 人がクラスを受けました
オンラインライブ授業
年齢: 13-18
クラス人数: 3 人-6 人