含まれるもの
12 ライブミーティング
18 授業時間宿題:
週あたり 1-2 時間. The first 4 weeks there will be homework assignments and in order to get feedback from these assignments, the assignments need to be completed before the next class. Learners need to be able to share these assignments verbally as DMing is a verbal art form.テスト
The DM Teachers will give feedback after learners share assignments, during live game play, and after game play.この文章は自動翻訳されています
このクラスで学べること
***Prerequisite Note: Learners need to have a basic knowledge of D&D or some game experience as we will NOT be covering the basic rules of playing D&D in this class. We strongly recommend you attend the Intro to D&D first and/or a few D&D games before taking this class. In this 12-week course, learners will learn how to DM / GM or lead their own games and learn the basics of building their own worlds or homebrews. Learners will get to test out their own game and get feedback on their GM/DMing. Mission Statement: This is a cooperative RPG and class. Success is not determined by an individual feat but rather the party group as a whole. * Week 1 - Basic Storytelling: - Understanding your audience - Stating Objectives - Picking a Game - Tone - Genre - Story & Character Goals - Story or System-Led Creation - World-building Basics → Six Paths of Magic, - World-building Basics → Top 4 Genres: 1. Fantasy: Anything with mainly fictional elements like "Avatar", "Spirited Away", or "Lord of the Rings" 2. Sci-Fi: Core is speculative fiction applying changes of capabilities of human life like "Star Wars" or "Dune" 3. Horror: Usually in familiar setting with either monsters, conspiracies, or crime scenes like "Miss Peregrine's Home for Peculiar Children" 4. X-Punk: Often dystopian worlds like "Ready Player One" - Homework Assignment: World Building * Week 2 - Session Zero - Preparing to Prepare - Share Homework Assignment, Class Discussion, and Teacher Feedback - Self-awareness - Safety First - Understanding Text - Presentation and Interpretation - Atmosphere → Explicit vs Implicit Reality - Atmosphere → Focus and Perspective - Make Choices Important - Make Choices Important → The Importance of "No" - Make Choices Important → What is "Yes" - Make Choices Important → Listening Skills - Role Play Different Situations with Live Feedback and Class Discussions - Creating Agreement - Pacing and Story beats - Pacing → Six Basic Scene Types - Pacing → Spotlight - Role-Play Spotlight - Pacing → Giving & Taking Focus - Engagement → Vulnerability & Enthusiasm - Engagement → Voices - Voice Exercises - Engagement → Lorekeeping - Engagement → Side Stories - Homework Assignment: Edit World Building Assignment & Voice Exercises * Week 3 - Advanced Playing Techniques - Improvisation & Preparation - Improvisation Exercise and Class Discussion - Living World vs Living Narrative - Mechanics Driven vs Story Driven - GMing with Intent - Schrodinger's Goblins Thought Exercise - Honoring Choices - Themes → What is Your Theme? - Themes → Spontaneous Narrative - Themes → Approaching Mechanically: Plot, World, Character, Genre - How To Create Imagery - Playing to Change → The Classic Hero - Playing to Change → The Iconic Hero - Playing to Change → Dynamic Play - Role-Play & Analysis Different Challenges for Characters - Playing Protectively - Looking for Trouble - Creating Agreement → Communication and Establishing Boundaries Techniques - Delegating Creativity → PCs and Collaborative Building - Homework Assignment: Imagery *Week 4 - Playing for Experience Finding a Voice Limiting Choices and Imagine Solutions Building the Group Mind Pacing Scorecard Side Scenes Theater of the Mind exercises → Building rooms, setting the scene, conflict, rest, revelation Coffee Shop alternate universe challenge Homework Assignment: Build a room for your one-shot campaign *Week 5 - Writing Your Beginning to Your Adventure Share your homework and get live feedback Writing the beginning of your adventure → your adventure’s elevator pitch Write in class and share your pitch to get feedback for editing needs Having more than one path ready Writing character-driven stories Keeping the end in sight Tools of a DM Reskinning → Save hours of rewriting Treasure and experience Between adventures Using prophecies Using red flags Homework Assignment: Write a few different paths to take and a prophecy *Week 6 - Improving Improvisation Trust “Yes and … “ Humor What drives you forward? 5 room dungeon format Example of a 5 room dungeon and classroom discussion of the steps In-Class Practice Time Running the Game Q&A Homework Assignment: Write a 5 room dungeon *Week 7 - 1st Learner DM DM learner #1 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. Allowing the Teacher DM to give live feedback throughout the game and at the end. Players get the unique experience of having a peer lead the game. *Week 8 - 2nd Learner DM DM learner #2 will share their one-shot campaign with the group, having everyone, including the Teacher DM, play through their story. Allowing the Teacher DM to give live feedback throughout the game and at the end. Players get the unique experience of having a peer lead the game. *Week 9 - 3rd Learner DM DM learner #3 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. Allowing the Teacher DM to give live feedback throughout the game and at the end. Players get the unique experience of having a peer lead the game. *Week 10 - 4th Learner DM DM learner #4 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. Allowing the Teacher DM to give live feedback throughout the game and at the end. Players get the unique experience of having a peer lead the game. *Week 11 - 5th Learner DM DM learner #5 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. Allowing the Teacher DM to give live feedback throughout the game and at the end. Players get the unique experience of having a peer lead the game. *Week 12 - 6th Learner DM DM learner #6 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. Allowing the Teacher DM to give live feedback throughout the game and at the end. Players get the unique experience of having a peer lead the game.
学習到達目標
For each learner to lead their own D&D games, create their own worlds, characters/NPCs, and improve improvisation.
その他の情報
保護者へのお知らせ
***Prerequisite Note:
Students need to have a basic knowledge of D&D or some game experience as we will NOT be covering the basic rules of playing D&D in this class. I would strongly recommend you attend the Intro to D&D first and/or a few D&D games before taking this class.
D&D can have violence and gore in some senses/game play.
Learners must be able to share their written one-shot games verbally with the class
By signing up for this class you and your learner agree to the rules. Any rule breaking can result in learners getting put into the waiting room to reread the rules, these rules are in addition to all Outschool rules.
1. Be respectful to your party members.
2. Don’t argue with the DM
3. Don’t argue if your character dies
4. Do not kill fellow members or purposely create scenarios that will “accidentally” kill your members
5. Keep your actions of your character appropriate for your age group
6. Don’t steal from the other members
7. Try to resurrect members of your party who have died
8. Listen to each other
9. Don’t lie about your rolls.
10. Be friendly and Have fun
受講に必要なもの
Learners will need a pencil and notebook to take notes during class. Learners can have in person dice (d4, d6, d8, d10, d12, and d20) or use online dice rolling tools.
クラス登録時に 1 の学習素材が提供されます
外部リソース
学習者は、Outschoolが提供する基本ツール以外のアプリやウェブサイトを使用する必要はありません。
使用する教材
“Five Room Dungeons” By Roleplaying Tips
“D&D Player’s Handbook” By: Jeremy Crawford & Mike Mearls
“D&D Dungeon Master’s Guide” By: Jeremy Crawford & Mike Mearls
“Monster Manual” By: Mike Mearls & Jeremy Crawford
“The Lazy Dungeon Master” By Michael E. Shea
“The Ultimate RPG Gameplay Guide” By: James D’amato
“Puzzles, Predicaments, and Perplexities” By: Steve Orr and Bill Putrino
教師の専門知識と資格
1 先生は教員免許を持っています
イリノイ州 教員免許 初等教育で
4 先生は学士号を取得しています
学士号 Kennesaw State Universityから コミュニケーション へ
学士号 Fort Hays State Universityから 刑事司法 へ
学士号 Universidad Autonoma de Baja Californiaから
学士号 University of Alaska Fairbanksから 英語言語と文学 へ
1 教師は準学士号を取得しています
準学士号 State College of Floridaから コンピューターエンジニア へ
Our teacher DMs have extensive experience running DnD campaigns. Between our teacher DMs there is over 50+ years of experience running campaigns. Our DMs have unique experience in voice acting and running campaigns specially for children and teens.
レビュー
ライブグループクラス
$30
毎週週に1回、 12 週間
90 分
10 人がクラスを受けました
オンラインライブ授業
年齢: 12-17
クラス人数: 3 人-6 人