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アドベンチャークエスト: ゲームデザインとアニメーションの1対1の個別指導によるコーディング入門

クラス
再生
BYJU'S FutureSchool
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プロジェクトベース、ゲーム化、実践的、初心者に優しいクラスで、パズルの解決、ストーリーテリング、ゲームデザインを通じて 21 世紀のスキルを養います。🎁𝙇𝙞𝙢𝙞𝙩𝙚𝙙 𝙏𝙞𝙢𝙚 𝘿𝙞𝙨𝙘𝙤𝙪𝙣𝙩 $𝟮𝟬 𝙤𝙛𝙛
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このクラスで学べること

英語レベル - 不明
米国の学年 3 - 4
Beginner レベル向け
16 lessons//16 Weeks
 Week 1
Lesson 1
Train the Knight
- We will learn about animation and loops to help the knight patrol and guard the castle.
 Week 2
Lesson 2
Mystical Gem
- We will learn click events and use the when actor clicked code block to create a clicker game.
 Week 3
Lesson 3
Dodge Game
- We will learn to use the point toward “mouse pointer” and the “when touching” code blocks to create a dodge game.
 Week 4
Lesson 4
Forest Maze
- We will create a fun maze game in which the character’s movements are controlled using the arrow keys.
 Week 5
Lesson 5
Save the Knight
- We will create a dodge game where the knight must avoid a moving arrow and reach its goal, the castle.
 Week 6
Lesson 6
Dragon Flight
- We will create an infinite runner game in which the dragon must avoid obstacles to survive as long as possible.
 Week 7
Lesson 7
Hurdle Jump Game
- We will create a hurdle jump game where the knight moves toward the gem by jumping and avoiding moving obstacles.
 Week 8
Lesson 8
Circular Pong
- We will create a circle pong game in which we will rotate the circular shield to the left and right on keypress using the when key pressed and turn code blocks.
 Week 9
Lesson 9
Choppy Ride
- We will create a game similar to an infinite runner game using the concepts of coordinates and smooth gliding movement to navigate Agent 7's plane.
 Week 10
Lesson 10
Laser Tag
- We will learn to send and receive messages between Actors using the 'broadcast' and 'when I recieve' code blocks to help Agent 7 dodge lasers.
 Week 11
Lesson 11
Run for key
- We will learn to create a complete game where Agent 7 trying to nab the key with Win and Loss game states.
 Week 12
Lesson 12
Steer Clear
- We will create a Steer Clear game where Agent 7 has to avoid being hit by cans thrown by the thief.
 Week 13
Lesson 13
Catch the Thief
- We will create the Catch The Thief game based on the classic whack-a-mole game, in which Agent 7's hands act as a hammer, and he needs to catch the gang member as it comes out of the hole.
 Week 14
Lesson 14
Trap Escape 1
- We will create a fun game, Trap Escape 1, in which floor tiles randomly switch colors. Agent 7 must step on these tiles when the safe color is shown to escape the hideout.
 Week 15
Lesson 15
Trap Escape 2
 Week 16
Lesson 16
Escape Marathon
- We will create a multilevel game called Escape Marathon. In Level 1, Agent 7 had to jump over obstacles. In Level 2, Agent 7 had to duck and avoid being hit by another obstacle.
このクラスは 英語で教えられます。
  • Key skills & concepts your child will learn: - Animation - Commands-sequences - Algorithms and debugging - Events - Loops - Conditionals - Variables - Clones - Coordinates - Comparison operator
授業以外に週あたり 0 - 1 時間の学習が期待されます
Homework
頻度: 含まれる
フィードバック: 含まれる
詳細: All projects will be finished individually. Homework will be recommended but not mandatory.
このクラスでは、Outschool内のクラスルームに加えて、以下を使用します。
Tynker requires a login supplied by the educator. It does not collect personally identifiable information. 
Not an official Minecraft product. Not approved or associated with Mojang.
参加しました February, 2024
4.8
20レビュー
Popular
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Launched in 2015, BYJU'S offers highly personalised and effective learning programs for K12 grades. Today, with 50 million registered students and 3.5 million paid subscriptions, BYJU'S has become one of the most preferred education platforms... 

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1対1レッスン

¥100

毎週または¥608 16 クラス分
週に1回、 16 週間
55 分

1 人がクラスを受けました
オンラインライブ授業
年齢: 7-10

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