Juego de historia de la Segunda Guerra Mundial: clase: lidera una nación en un conflicto global
Los estudiantes exploran la historia de la Segunda Guerra Mundial a través de un juego de estrategia guiado. Liderarán naciones, tomarán decisiones clave y reflexionarán sobre la diplomacia, las alianzas y los resultados, desarrollando así habilidades de pensamiento crítico y colaboración.
Qué está incluido
1 reunión en vivo
2 horas de clase por semanaTarea
Learners are advised to read the rulebooks thoroughly.Experiencia de clase
Nivel de inglés: desconocido
Grado de EE. UU. 8 - 11
hat if you were in charge during World War II? What would you do—and what would it cost? In this game-based history course, students explore the major decisions that shaped WWII using the World in Flames board game. Each learner leads a nation through diplomacy, military planning, and crisis decision-making. They’ll learn how leaders of the time navigated complex situations, and compare their actions with real historical outcomes. Students will build skills in: Strategic thinking and risk assessment Global diplomacy and alliances Historical cause and effect Leadership and collaboration Alongside gameplay, we’ll analyze real-world history—from the rise of fascism to the start of global war. No prior game experience needed; all gameplay is guided. What will be taught? Learners will delve into the history of World War II, exploring the political, military, and strategic decisions that shaped this pivotal period. Using the acclaimed board game World in Flames, they’ll develop skills in strategic thinking, diplomacy, and collaboration, all while deepening their understanding of global history. What topics will you cover? Pre-War Diplomacy: The geopolitical dynamics of the 1930s, including the tensions between democracies, fascist states, and the Soviet Union. World War II Strategy: Military planning, foreign policy decision-making, and the consequences of these actions on the global stage. Historical Analysis: Comparing in-game events to real-world historical developments, such as the reoccupation of the Rhineland, the Spanish Civil War, and Italy’s annexation of Ethiopia. Collaboration and Leadership: Working in teams to lead a nation, strategize effectively, and achieve victory. How is your class structured? This multi-week class combines gameplay with historical analysis: Week of December 5th: Introduction to the rules and board setup. Learners explore the global situation in 1936, studying the tripolar world of democracies, fascist states, and communism. Week of December 12th: The first turn begins as learners make foreign policy decisions and move units. Historical context includes the first two months of 1936. Week of December 19th: The second turn covers Spring 1936. Learners strategize to build their countries’ militaries, reacting to events like Germany’s reoccupation of the Rhineland and Italy’s war in Ethiopia. Week of December 26th: The third turn addresses early summer 1936. Learners grapple with real-world events, like Italy’s annexation of Ethiopia, and decide how the League of Nations and Allied powers should respond. Each session blends gameplay with historical insights, allowing learners to both experience and analyze key events. How will you teach? I will guide learners through the game, explaining rules and providing historical context at every stage. The class uses a team-based approach, encouraging collaboration as learners represent their assigned countries. I’ll facilitate discussions, answer questions, and ensure everyone stays engaged, whether they are strategizing or learning about the history behind the game’s events. What's your teaching style? My teaching style is interactive and inclusive, fostering teamwork and critical thinking. I balance the game’s structure with flexibility to encourage creative problem-solving and collaboration. Historical discussions will help learners reflect on their decisions and connect the gameplay to real-world history. How much will learners get to interact with you? Learners will engage with me throughout each session as I: Explain game mechanics and offer strategic guidance. Provide historical context to enrich the experience. Moderate team discussions and decision-making processes. Offer feedback and facilitate reflection on in-game and real-world parallels. This highly interactive class ensures that all learners are involved, whether they’re leading a power, contributing to a team strategy, or analyzing the historical backdrop.
Otros detalles
Orientación para padres
Learners will need a Steam-account to log into the game, as the class will be using the Tabletop Simulator, available on Steam for about $10 US. Learners should log in using a desktop or laptop, with a mouse, to navigate the 3D boargame.
Lista de útiles escolares
Rulebook for Days of Decision III and World in Flames 5th Edition. Both will be provided as PDFs by the instructor.
Fuentes
Baylis, et al, 2020, The Globalization of World Politics: An Introduction to International Relations, 8th Ed.
Between 2 Wars - YouTube
Merriman, J, 2009, A History of Modern Europe, Vol 2, Yale UP.
Wikipedia
Reseñas
Clase grupal
14 US$
semanalmente1x por semana
120 min
Completado por 7 alumnos
Videoconferencias en vivo
Edades: 13-17
2-4 alumnos por clase