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5 reuniones en vivo
4 horas 35 minutos horas presencialesExperiencia de clase
Learning Environment: The course utilizes a blended classroom approach. The content is fully web-based, with students writing and running code in the browser. Teachers utilize tools and resources provided by CodeHS to leverage time in the classroom and give focused 1-on-1 attention to students. Each unit of the course is broken down into lessons. Lessons consist of video tutorials, short quizzes, example programs to explore, and written programming exercises, adding up to over 100 hours of hands-on programming practice in total. Each unit ends with a comprehensive unit test that assesses student’s mastery of the material from that unit. Objectives / Topics Covered ● Commands ● Defining vs. Calling Methods ● Designing methods ● Program entry points ● Control flow ● Looping ● Conditionals ● Classes ● Commenting code ● Preconditions and Postconditions ● Top Down Design Objectives / Topics Covered ● Solving large and more complex problems using Karel Assignments / Labs ● 5 Karel challenges to tie everything learned in the Karel module together ○ Example Exercise: Super Cleanup Karel Karel’s world is a complete mess. There are tennis balls all over the place, and you need to clean them up. Karel will start in the bottom left corner of the world facing east, and should clean up all of the tennis balls in the world. This program should be general enough to work on any size world with tennis balls in any locations.
Metas de aprendizaje
● Commands
● Defining vs. Calling Methods
● Designing methods
● Program entry points
● Control flow
● Looping
● Conditionals
● Classes
● Commenting code
● Preconditions and Postconditions
● Top-Down Design
Assignments / Labs ● 26 Karel programming exercises in total
● Program-specific tasks for Karel the Dog
○ Example Exercise: Pyramid of Karel
Write a program to have Karel build a pyramid. There should be
three balls on the first row, two in the second row, and one in the
third row.
● Teach Karel new commands like turnRight() or make pancakes()
○ Example Exercise: Pancakes
Karel is the waiter. He needs to deliver a stack of pancakes to the
guests on the 2nd, 4th, and 6th avenue. Each stack of pancakes
should have three pancakes.
Create a method called make pancakes() to help Karel solve this
problem.
● Solve large Karel problems by breaking them down into smaller, more
manageable problems using Top-Down Design
○ Example Exercise: The Two Towers
In this program, Karel should build two towers of tennis balls. Each
the tower should be 3 tennis balls high.
In the end, Karel should end up on top of the second tower, facing
East.
● Using control structures and conditionals to solve general problems
○ Example Exercise: Random Hurdles
Write a program that has Karel run to the other side of first street,
jumping over all of the hurdles. However, the hurdles can be in
random locations. The world is fourteen avenues long.
Otros detalles
Recursos externos
Los estudiantes no necesitarán utilizar ninguna aplicación o sitio web más allá de las herramientas estándar de Outschool.
Experiencia y certificaciones del docente
I teach coding to children, Python, Javascript and block
I also teach coding to adults Javascript and python
I have been a technology worker and teacher for over 24 yrs
I run a coding school for 5yrs now and enjoy teaching others.
No greater joy or fulfillment than when someone gets it after trying for some time. I also teach Microsoft Office products and work in the field. I enjoy hanging with my kid's bike riding
and drone flying around our backyard. My kids are also coders and make games for them and their friends.
Reseñas
Clase grupal
145 US$
por 5 clases1 x por semana, 5 semanas
55 min
Completado por 10 alumnos
Videoconferencias en vivo
Edades: 7-12
4-10 alumnos por clase
Esta clase ya no se ofrece
Asistencia financiera
Tutoría
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