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Comprender la adicción a los videojuegos: una clase de aprendizaje basada en proyectos

Una clase de psicología que enseña cómo la adicción está incorporada al juego a través de instrucciones y actividades interactivas.
Academy of Wonder: History FNAF Gaming Film Coding
Puntuación media:
4.9
Número de reseñas:
(976)
Popular
Clase
Jugar

Qué está incluido

5 reuniones en vivo
4 horas 35 minutos horas presenciales
Tarea
Students may need to spend time outside of class to finish their projects.

Experiencia de clase

Do you grab for your phone every time it vibrates or dings? Have your grades or relationships suffered or have you lost sleep because of gaming?

Did you know that for game companies will do whatever it takes to get your money and keep your attention?

In this multi-day course we will explore the psychology of how companies purposely create addiction in their customers for profit and take that knowledge and put into practice by creating our own game concepts with as many addictive aspects as possible. This is called project based learning, where you take knowledge you've learned, and apply it. The goal of doing this is you'll develop a deep understanding and recognize when companies use these tactics to steal your time and your money. 

Day 1: The" In" Crowd: The psychology of "likes" and trends and the qualities that make social media and the internet so addictive.  How is addiction built into gaming?

Day 2: Let's Play A Game: The immersive world of gaming. What's a problem and what's not when it comes to gaming and the internet? 

Day 3: Create Your Games: This will be an activity started in class. Students will be put into break out rooms to work together on creating the most addictive and fun game possible to present to the class. 

Day 4: Student Game Presentations

Day 5: Student Game Presentations and Wrap UP

We realize that most students do not want to be in this class. They didn't choose this class and they will do whatever they can to get out of it. We try to make the content as engaging as possible but this isn't just a fun class. We also rely a lot on student participation. We can not make your student participate or apply the lessons taught.
Metas de aprendizaje
Create an addictive game by learning about the techniques companies use to create addiction in players.
objetivo de aprendizaje

Otros detalles

Orientación para padres
This class is educational and not a replacement for counseling or therapy. This class is to help students identify the tricks that companies use to create addiction and to recognize those things when they encounter them in everyday life. This class many students do not WANT to take and we have found that students may log in for 2-5 minutes and log off telling parents "It was boring." We have students who game during class. These are classic defensive behaviors, and while they are expected to some degree, we can not force your student to participate. No refunds will be given for a student who leaves early. Students who share inappropriate things during their presentations may be removed from class if redirection doesn't work. No refunds will be given for inappropriate behavior.
Lista de útiles escolares
Students may want pen and paper or access to some sort of program like google slides to create their presentations (though that isn't required).
Recursos externos
Además del aula de Outschool, esta clase utiliza:
  • Youtube
Fuentes
https://americanaddictioncenters.org/video-gaming-addiction https://www.psychologytoday.com/us/basics/video-game-addiction https://www.webmd.com/mental-health/addiction/video-game-addiction https://www.sciencedirect.com/topics/medicine-and-dentistry/game-addiction
4.9
976reseñas
Popular
Perfil
Experiencia y certificaciones del docente
Maestría en Educación desde University of Phoenix
Kristi Myers
Maestría en Educación desde Moreland University
Nicole Suzanne Pauling
Our teachers have worked in the addictions field for over 20 years and worked with teenagers for longer than that. This is a course that is aimed at a younger demographic and has been adjusted for this age group. 

Les Pauling created and ran a prison addictions program for over 15 years that was acclaimed as one of the best programs in the country. He has his masters in guidance counseling. 

Reseñas

Clase grupal
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30 US$

semanalmente o 150 US$ por 5 clases
1 x por semana, 5 semanas
55 min

Completado por 1 alumno
Videoconferencias en vivo
Edades: 8-12
3-8 alumnos por clase

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