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La psicología de Internet, las redes sociales y la adicción a los videojuegos

Curso de 3 días: Día 1: ¿Cómo se incorpora la adicción a las redes sociales, Internet y los juegos? Día 2: ¿Qué es un problema y qué no cuando se trata de juegos e Internet? Día 3: ¿Cómo moderan las personas y mantienen su uso bajo control?
Academy of Wonder: History FNAF Gaming Film Coding
Puntuación media:
4.9
Número de reseñas:
(975)
Popular
Clase
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Qué está incluido

3 reuniones en vivo
2 horas 30 minutos horas presenciales

Experiencia de clase

Do you grab for your phone every time it vibrates or dings? Have your grades suffered or have you lost sleep because of an event, a game, or staying online watching videos? 

Did you know that for game companies, social media, and youtubers to make money they rely on teenagers to buy and support them and they will do whatever it takes to get your money and keep your attention. 

In this multi-day course we will explore the psychology of how companies purposely create addiction in their customers for profit and what you can do about it. There is homework for this course as well as a quiz (from a reputable site). There is also discussion of other addictive behaviors, including other addictions, so that the students have the ability to discuss this topic well. We also know from studies that addictive behaviors can lead to other addictions later on. 

Day 1: The In Crowd: The psychology of "likes" and trends and the qualities that make social media and the internet so addictive.  How is addiction built into social media, the internet, and games? We will be talking about addiction in general including drugs and donuts to help students understand what addiction is. 

Day 2: Let's Play A Game: Click Bait and the immersive world of gaming. What's a problem and what's not when it comes to gaming and the internet? 

Day 3: Winning: Now that you know what tricks these companies use to get you to hand over your time and money what are some alternatives? How do people moderate and keep their usage under control? 

We realize that most students do not want to be in this class. They didn't choose this class and they will do whatever they can to get out of it. We try to make the content as engaging as possible but this isn't a fun class. We also rely a lot on student participation. This is an academic psychology class and is taught from an academic perspective.
Metas de aprendizaje
Students will learn about the psychology used by companies to create addiction in their customers and separate them from their money. 
Students will learn about the negative consequences of addictive behaviors. 
Students will identify health alternatives to over consumption of games and media.
objetivo de aprendizaje

Otros detalles

Orientación para padres
This class is educational and not a replacement for counseling or therapy. This class is to help students identify the tricks that companies use to create addiction and to recognize those things when they encounter them in everyday life.
Lista de útiles escolares
Paper, pens, and any worksheets provided.
Recursos externos
Los estudiantes no necesitarán utilizar ninguna aplicación o sitio web más allá de las herramientas estándar de Outschool.
4.9
975reseñas
Popular
Perfil
Experiencia y certificaciones del docente
Maestría en Educación desde University of Phoenix
Kristi Myers
Maestría en Educación desde Moreland University
Nicole Suzanne Pauling
This class is taught by a Master's level counselor with over 15 years in addictions counseling. This class will be taught to give knowledge about addiction and the techniques used to create addiction. This class is not a counseling class. Les Pauling started  his career as a high school guidance counselor before going into his work with addictions. 

Reseñas

Clase grupal
Compartir

80 US$

por 3 clases
1 x por semana, 3 semanas
50 min

Completado por 304 alumnos
Videoconferencias en vivo
Edades: 12-17
3-13 alumnos por clase

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