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Campamento de verano: Diseño avanzado de juegos 3D con Unity (nivel 2)

Completado por 11 alumnos
Edades 10-14
Curso grupal en vivo
En este curso en línea en vivo de 10 lecciones, los estudiantes completarán 3 proyectos avanzados de diferentes estilos de juego para aprender una amplia gama de enfoques para crear juegos en Unity, con un enfoque orientado a la creación de scripts en C#.
Puntuación media:
4.7
Número de reseñas:
(1,767 opiniones)
Popular

Videoconferencias en vivo
5 x por semana, 2 semanas
4-10 alumnos por clase
60 min

Qué está incluido

10 reuniones en vivo
10 horas presenciales
Proyectos
2-4 horas por semana. Projects are not mandatory but we strongly encourage students to complete them.
Evaluación
incluido

Experiencia de clase

Focus
	In this 10 lesson Unity Course, Students will complete 3 projects of varying gameplay styles to learn a broad range of approaches to creating games in Unity. With a focus oriented around scripting in C-Sharp, this course aims to give students the skills and freedom needed to become a fully realized game developer. This course is of an intermediate difficulty, designed for students with prior experience with the Unity game engine. First, they will create a driving simulator to learn the basic mechanics and physics of the 3D environment. Then students will create an infinite runner game, where they will learn how to create animations and include sound and visual effects in their game. Finally, students will learn about artificial intelligence and random character generation in a prototype game about a frenzy of hungry animals.

For a week to week program, check out the syllabus.


Prerequisites
	15+ Hours of Unity Experience
		OR
	45+ Hours of Object Oriented Programming Experience

Metas de aprendizaje

In this intermediate Unity course spanning 10 lessons, students will tackle three diverse game projects, focusing on C# scripting to gain comprehensive game development skills.
Projects include creating a driving simulator for 3D mechanics, an infinite runner game with animations and effects, and a prototype involving AI and randomized character generation for simulating animal behavior in various environments.

Programa de estudios

10 Lecciones
más de 2 semanas
Lección 1:
Isometric Driving Simulator in Unity: Setup and Scripting
 Students will set up a 3D unity project, get free assets provided by Unity asset store, and will then set up the game environment for their isometric driving simulator. They will also write their first script for the project to help the car drive along the road. 
60 minutos de lección en vivo en línea
Lección 2:
Game Scripting and Camera Dynamics in Unity
 Students will write scripts to include velocity as a realistic property in their game, have the camera follow their player through the game environment. They will learn the important components that help tweak the physics of the virtual space. 
60 minutos de lección en vivo en línea
Lección 3:
Advanced C# Scripting for Local-Multiplayer Game Dynamics
 Students will write more advanced scripts in C-sharp to include realistic acceleration and four directional movement for multiple players, making the game a local-multiplayer experience. 
60 minutos de lección en vivo en línea
Lección 4:
Creating an Infinite Runner Game in Unity: Setup, Assets, and Scripting
 Students will set up a 3D unity project, get free assets provided by Unity asset store, and will then set up the game environment for their infinite runner game. They will also write their first script for the project to help the player move along the road, and make camera follow the player from behind. 
60 minutos de lección en vivo en línea

Otros detalles

Orientación para padres
Dear Parents, Please read through this guidance before you enroll your children to our classes. Unity provides game-development and related software, support services and other development-related services, and various Unity communities. Unity's Services are intended for persons above the age to consent to processing in their region (e.g., 13 in the US, 16 in the EU, no minimum age in ANZ, etc.), however, you must be at least 18 to make purchases or submit content to Unity. If you are under the age of 18 or whatever is the age of legal majority where you access the Services, you may purchase access to the Services only with the involvement of your legal guardian. More detailed Unity Terms of Service can be found in https://unity3d.com/legal/terms-of-service COPPA Compliance: COPPA stands for the Children’s Online Privacy Protection Act (and related regulations). COPPA includes certain obligations on operators of applications “directed to children under 13” (“Child Apps”). If you have questions about whether your application is a Child App or other aspects of COPPA, you should refer to materials made available by the U.S. Federal Trade Commission (portions of which are available here: COPPA FAQ: https://www.ftc.gov/tips-advice/business-center/guidance/complying-coppa-frequently-asked-questions-0). Unity Analytics treats data collected from applications you have designated as a Child App differently from data collected from other applications. If your application is a Child App, you need to designate it as such within the Editor service panel, via the Project creation process in the Unity Ads publisher dashboard or via the Project overview page in the Unity Ads publisher dashboard. In order to provide analytics for your games, Unity Analytics generates an anonymized user ID for each user in your game. We do not use any of these IDs generated from Child Apps to track users across apps built by other developers or to map users between different services, devices, or browsers on the same computer. In addition to these IDs, Unity Analytics also collects the following personal information from Child App users: IP address, identifiers for advertisers (IDFA is only collected if Unity Ads is also enabled) and device identifiers (IDFV, Android device ID or IMEI if Android device ID is unavailable). Unity’s use of the personal information identified above is limited to providing app-level analytics for the application’s developer and analyzing and reporting anonymized and aggregate-level information about devices, apps and the game industry (for example, the percentage of devices using a certain operating system or the percentage of certain devices by regions). This aggregate-level data contains no personal information. Also, if you’ve enabled Unity Ads in a Child App, Unity may use information about a user collected by Unity Analytics from that Child App to serve contextual advertising within that Child App.
Requisitos previos
15+ Hours of Unity Experience or 45+ Hours of Object Oriented Programming Experience / Or completed our Unity level 1 course: https://shorturl.at/2gTuO
Recursos externos
Los estudiantes no necesitarán utilizar ninguna aplicación o sitio web más allá de las herramientas estándar de Outschool.

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Se unió el April, 2020
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