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STEAM - Introducción a los juegos Unity: Nivel 2 - Uso del editor Unity

El editor de Unity es tu camino hacia el desarrollo REAL de juegos, pero al principio puede resultar un poco abrumador. Esta clase te enseñará los conceptos básicos del editor y cómo usarlo, ¡haciendo que lo complejo parezca fácil!
David Salch
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Qué está incluido

6 lecciones pregrabadas
6 semanas
de apoyo docente
1 año de acceso
al contenido
Tareas
1 hora por semana. 1-2 por semana
Informe de progreso
incluido

Experiencia de clase

This introductory course provides a comprehensive but fast tracked foundation in the Unity game engine, equipping you with the essential skills to begin your journey in game development.

Course Objectives:

Gain a thorough understanding of the Unity interface, including the Hierarchy, Editor, Inspector, Project, and Console panes.
Learn about fundamental game development concepts such as Game Objects, Components, and Assets.
Explore different types of graphics used in Unity, including Sprites and Materials.
Understand the role of physics in Unity game development.
Learn essential workflow practices, including local saving, version control, and utilizing the Unity Cloud.

Who should take this course:
This course is ideal for aspiring game developers with little to no prior experience with game development or the Unity engine. A great place to start if you are in a hurry to get building!

By the end of this course, you will be able to:
  Navigate the Unity interface confidently.
  Create basic game objects and manipulate their properties.
  Import and use assets within a Unity project.
  Apply basic physics principles to game objects.
  Understand and implement basic game development workflows.

This course is designed to provide quickly attained yet solid foundation in Unity game development, empowering you to embark on your game development journey with confidence. I will be available during the course to solve problems, answer questions or provide greater clarity.

Metas de aprendizaje

Understand the GUI of the Unity Editor
Understand the basics of Game Objects, Components, and Assets
objetivo de aprendizaje

Programa de estudios

6 Lecciones
más de 6 semanas
Lección 1:
The Unity GUI Overview
 Explore the various panes of the unity GUI and their function:

Hierarchy
Editor Pane
Inspector Pane
Project Pane
   Assets
   Console 
1 tarea
13 minutos de lecciones en video
Lección 2:
The Various Panes in Detail
 Explore the details about each pane:

Hierarchy
   Scenes
   Parent - Child

Editor Pane
   Scene View
   Game View
   Play Mode

Inspector Pane

Project Pane
   Assets
   Console 
1 tarea
30 minutos de lecciones en video
Lección 3:
What about Game Objects, Components, and Assets?
 The game object is the core element of any unity game. Everything that exists is tied to a game object.

Components belong to Game objects and do most of the "work" and hold most of the "info"

Assets are items available to use within your game. 
1 tarea
23 minutos de lecciones en video
Lección 4:
Graphics ?
 Graphics within unity come in several forms, each with a pro and con

Sprites

Materials 
1 tarea
7 minutos de lecciones en video

Otros detalles

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Se unió el December, 2016
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I have worked in the computer technology industry for several decades, now retired. I have been an engineer, manager, and entrepreneur in this space across multiple types of projects. What I bring to the classes I teach is understanding, not just the HOW to do something, but the WHY. This creates a true foundation for skill development. 

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6 lecciones pregrabadas
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