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500 US$

for 8 classes
Clase

Programación Scratch: codificación para principiantes y estudiantes avanzados (curso de 14 horas)

Completado por 1 alumno
Edades 10-15
Clase grupal
En este curso de 14 horas, los estudiantes aprenden conceptos básicos y avanzados de programación en Scratch. Este curso cubre conceptos de codificación en detalle para que sean transferibles a otros lenguajes de programación como Python.
Puntuación media:
5.0
Número de reseñas:
(2 opiniones)

Videoconferencias en vivo
4 x por semana, 2 semanas
6-9 alumnos por clase
105 min

Qué está incluido

8 reuniones en vivo
14 horas presenciales
Tarea
Students will be provided homework at the end of the lesson which reflects on the work covered during the lesson as well as to look ahead to the next lesson i.e. they may be asked to research a new programming concept prior to their next coding class with me.
Certificado de finalización
incluido

Experiencia de clase

Nivel de inglés: desconocido
Nivel Beginner
This course in Scratch Programming covers the following topics in depth. Each double lesson is 105 minutes in total. 

LESSONS 1 - 2: 
>> Introduction to Scratch 3.0 - This lesson introduces students to programming in Scratch in a fun and creative way. Students are introduced to the Scratch interface as well as key terms. Students experiment with basic instructions and sequences in Scratch and learn to use Motion and Look commands.
>> Animations & Costumes - Students learn how animation and costume blocks can be used in Scratch 3.0. Students also learn about the Repeat Block and how it can be used.

LESSONS 3 - 4: 
>> Loops & Motions - Students learn the concepts of loops and how and why they are used. Students learn to create loops and use different types of loops in Scratch in conjunction with Motion commands.
>> Coordinates & Sensing - Students learn how coordinates are used in scratch as well as the sensing command. Students also learn about the If Statement (Selection) in Scratch and how it can be used.

LESSONS 5-6: 
>> Drawing with Sprites - Students learn how they can draw in Scratch 3.0 using the Pen Blocks. Students will also learn how to read flowcharts and convert these flowcharts into scratch code. In this lesson, students will also learn how to use the IF, FOREVER and REPEAT blocks.
>> Using Variables - Students learn how to create and use variables in Scratch by keeping score of certain items displayed on the screen.

LESSONS 7 - 8: 
>> Changing Backdrops - Students learn how to insert and change backdrops in Scratch 3.0 using If Statements, Sensing and Look Commands. Students are expected to extend their learnt knowledge further by explaining how their code works as well as designing and creating their own program.
>> Making Music - Students learn how to record their voice and/or import music. Students are taught to use the Events, Control and Sound blocks to create music.

LESSONS 9 - 10: 
>> Scratch Games - Students learn how to create basic games in Scratch 3.0. Simple step by step instructions are provided for students to create their first game. Students are questioned in depth to explain how code they have created actually works so they can develop the code further to create different games.
>> Animated Stories - Students learn how to create basic animated stories in Scratch 3.0 . Simple step by step instructions are provided for students to create their first animated. Students are then expected to plan their own story and create it from Scratch skills they have learnt.

LESSONS 11 - 12: 
>> Scratch Assessment - Students are tested on their ability to use all their skills in Scratch 3.0 in an independent manner. A perfect assessment lesson so teachers can assess and judge their students coding ability before they are expected to move onto Text Based coding i.e. Python.
>> Working with Lists - This lesson moves students on from the basics of coding and using variables in Scratch and begins to introduce them to LIST data structures. With this lesson, students will learn a better way to store data, what lists are, why they are used as well as their benefits i.e. inserting data, adding data, finding and deleting data etc…

LESSONS 13 - 14: 
>> Using Broadcast Statements - This lesson moves students on from the basics of coding in Scratch and begins to introduce students to create more efficient code through the use of broadcast blocks. These blocks will allow students to time actions in their Scratch Games but also understand where they can be and should be used. Students will also learn how to make sprites control the actions of other sprites by using broadcast blocks.
>> Creating Clones - This lesson moves students on from the basics of coding in Scratch and begins to introduce students to create more efficient code through the use of cloning as well as making use of less lines of code (by removing repeated code). In this lesson, students will learn a better way to code.

Students will need to have access to the Internet to access Scratch and they will be provided with digital worksheets via Google Slides and Google Docs. 
All curriculum material is fully developed for each lesson. My screen (with the teacher powerpoint and code in Scratch) will be shown to students via the screen sharing facility in outschool so they are able to see concepts being taught before experimenting for themselves.

Metas de aprendizaje

Students will learn basic, intermediate and advanced skills in Scratch. Not only will they learn about Scratch blocks, but they will learn about actual programming concepts, such as Selection, Iteration, Sequencing and data structures.

Otros detalles

Orientación para padres
The worksheets used in this class will be made available via Google Slides and Google Docs. Students will therefore need to make sure they are able to access their Google Drive account. Students will be expected to code in the online Scratch programming interface. They will therefore need to make sure they have created a free account in Scratch prior to joining this course.
Lista de útiles escolares
Students will be provided with curriculum material at the start of each lesson. This will be shared in digital format via Google Docs and Google Slides.
Idioma en el que se imparte la clase
Inglés
Recursos externos
Además del aula de Outschool, esta clase utiliza:

Conoce al profesor

Se unió el September, 2020
5.0
2reseñas
Perfil
Experiencia y certificaciones del docente
I am an experienced teacher of Computer Science and have specialized in the subject since 2005. I have been awarded a degree in BSc Computer Science and have also completed my Masters in Education. 

Reseñas



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