360 US$
for 12 classesScratch Jr. Primer semestre de codificación para jardín de infantes hasta tercer grado
Completado por 26 alumnos
Edades 5-8
Curso grupal en vivo
Videoconferencias en vivo
1 x por semana, 12 semanas
3-4 alumnos por clase
40 min
Qué está incluido
12 reuniones en vivo
8 horas presencialesEvaluación
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.Experiencia de clase
Nivel de inglés: desconocido
Grado de EE. UU. Kindergarten - 1
Nivel Beginner
The majority of teachers offer coding classes to ages 8 and above. I feel coding can be taught to younger learners with patience, encouragement, and engagement. This is one of the very few classes designed for grades K-3. ScratchJr utilizes block programming to allow children to create their own imaginative stories and games. It is a free app available on iPads, Android tablets, and Chromebooks. More FAQs are available here: https://www.scratchjr.org/about/faq Please test your devices for compatibility prior to registering for this class. iOS devices: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1 Android Tablets: https://play.google.com/store/apps/details?id=org.scratchjr.android Chromebook: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda?hl=en My style of teaching is very interactive and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. The curriculum focuses on building on students’ knowledge of ScratchJr in order to ease their transition into learning Scratch in future grades. This is a semester-long course lasting 12 weeks. If you are a homeschooler needing the objectives and standards met in each lesson, it can be provided upon request. We will advance each week based on students' progress. The general outline will be as follows: Lesson 1: Dancing Alone - In this introductory lesson, coders create a silly dance for Scratch Cat using motion blocks. The purpose of this lesson is to introduce young coders to creating algorithmic sequences in ScratchJr. Lesson 2: Can't Stop Dancing - Coders use the repeat block to repeat a silly dance for Scratch Cat using motion blocks. The purpose of this project is to introduce young coders to repeating algorithmic sequences in ScratchJr. Lesson 3: Dance Party - Coders use the start on green flag block to create a silly dance party using motion blocks. The purpose of this project is to introduce young coders to adding sprites in code and triggering algorithms with the green flag in ScratchJr. Lesson 4: Starry Night - Coders learn how to use repeat forever blocks with loops and control blocks to create a simulated environment. The purpose of this project is to introduce new blocks and block combinations that are triggered by the green flag. Lesson 5: Under the Sea - Coders review how to use repeat forever blocks with looks and control blocks to create a different simulated environment. The purpose of this project is to continue applying understanding from the previous project to trigger new blocks and block combinations with the green flag. Lesson 6: Fidget Spinner - Coders create their own fidget spinner sprite using the paint editor and motion blocks to animate their fidget spinner when they press the start on tap trigger. The purpose of this project is to introduce coders to create their own sprites and the start on tap trigger. Lesson 7: Outer Space - Coders use a variety of blocks and sprites to create their own interactive diorama on outer space. The purpose of this project is to continue applying understanding from previous projects. Lesson 8: Animal House - Coders use a variety of blocks and sprites to create their own interactive diorama about animals on a farm. The purpose of this project is to introduce coders to the sound blocks. Lesson 9: Musical Instrument - Coders will trigger sound blocks to play a musical instrument made out of different sprites. The purpose of this project is to review creating sprites and triggering sound blocks when a sprite is tapped. Another purpose of this project is to also introduce remixing. Lesson 10-12: Randomized Synthesis Project - Coders storyboard projects based on the randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas. This final project will be comprehensive of all the skills acquired through our previous lessons. Students will be able to share their projects with each other.
Metas de aprendizaje
Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes. Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Programa de estudios
12 Lecciones
más de 12 semanasLección 1:
Dancing Alone
In this introductory lesson, coders create a silly dance for Scratch Cat using motion blocks. The purpose of this lesson is to introduce young coders to creating algorithmic sequences in ScratchJr.
40 minutos de lección en vivo en línea
Lección 2:
Can't Stop Dancing
Coders use the repeat block to repeat a silly dance for Scratch Cat using motion blocks. The purpose of this project is to introduce young coders to repeating algorithmic sequences in ScratchJr.
40 minutos de lección en vivo en línea
Lección 3:
Dance Party
Coders use the start on green flag block to create a silly dance party using motion blocks. The purpose of this project is to introduce young coders to adding sprites in code and triggering algorithms with the green flag in ScratchJr.
40 minutos de lección en vivo en línea
Lección 4:
Starry Night
Coders learn how to use repeat forever blocks with loops and control blocks to create a simulated environment. The purpose of this project is to introduce new blocks and block combinations that are triggered by the green flag.
40 minutos de lección en vivo en línea
Otros detalles
Orientación para padres
Younger students may need parental support in order to complete tasks.
Your child does NOT need to know how to read in order to participate.
An app will need to be installed on your device in order to have the coding software.
You can read the privacy policy here: https://www.scratchjr.org/privacy
Lista de útiles escolares
iPad with ScratchJr app installed would be best. Chromebook/Laptop is the next best but will require mouse skills if not a touchscreen. Android tablers have caused the most frustration with students as the touch calibration is off. This can be especially frustrating when drawing. Feel free to test your device in advance. When drawing, the "ink" should appear exactly where your finger/stylus/mouse pointer makes contact with the screen. It should not be offset by any distance. It is encouraged to have two devices. One device for watching the recording and a second device for coding. With a single device, a student will be switching from the video to the ScratchJr app and back and forth. For younger learners, this may cause some frustrations. ScratchJr (FREE) iOS devices: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1 Android Tablets: https://play.google.com/store/apps/details?id=org.scratchjr.android Chromebook: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda?hl=en Desktop: https://jfo8000.github.io/ScratchJr-Desktop/
Recursos externos
Además del aula de Outschool, esta clase utiliza:
Conoce al profesor
Experiencia y certificaciones del docente
Pensilvania Certificado de Docencia
Licenciatura en Ingeniería Química desde University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play.
I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy.
Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating.
Reseñas
Ms. Sara (STEM Apprentice Academy) sugiere esta clase a continuación...
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