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Scratch Jr. Programa un juego con temática de Pac-Man

En este curso de 3 días, los jóvenes programadores crean un juego de arcade similar a Pac-Man o Mrs. Pac-Man.
Ms. Sara (STEM Apprentice Academy)
Puntuación media:
5.0
Número de reseñas:
(559)
Educador estrella
Clase
Jugar

Qué está incluido

3 reuniones en vivo
2 horas presenciales
Tarea
Learners can continue to practice outside of the class. Any unfinished classwork may be completed for homework.
Evaluación
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.

Experiencia de clase

Nivel de inglés: desconocido
Nivel Beginner - Intermediate
************This class is designed for those who have some experience using Scratch Jr. Not suggested for beginners. If this is your first time using Scratch Jr, please consider an Intro class or taking about 5 hours worth of coding in Scratch Jr in advance. ************

Come make an arcade game with me and have some fun! ScratchJr utilizes block programming to allow children to create their own imaginative stories and games. 

My style of teaching is very interactive and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. The curriculum focuses on building on students’ knowledge of ScratchJr in order to ease their transition into learning Scratch in future grades. This is one of the very few classes designed for grades K-3. 

The general outline will be as follows:
Lesson 1: Graphic Design. We will use the paint editor to draw our own characters. Students will create the graphics for the controls.

Lesson 2: Game Design. We will create the background for our game. The scene for "You Win" and the scene for "Game Over"

Lesson 3: Programming. We will write the code to get our game going.

In order to participate, each student will need 2 devices. One to watch the zoom call. The second device will be used to code on. This will be a WATCH & DO type class, where I will demonstrate, then students will do it themselves. Please download Scratch Jr in advance. ScratchJr is a free app available on iPads, Android tablets, and Chromebooks. More FAQs are available here: https://www.scratchjr.org/about/faq

Please test your devices for compatibility prior to registering for this class.
**KINDLE WILL NOT WORK**
iOS devices: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1
Android Tablets: https://play.google.com/store/apps/details?id=org.scratchjr.android
Chromebook: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda?hl=en
MAC/Windows: https://jfo8000.github.io/ScratchJr-Desktop/
Metas de aprendizaje
Develop an arcade game with sequences, messages, and simple loops. Develop the arcade game.  Identify and fix errors using a systematic process. Using correct terminology, describe steps that are taken, and choices made during the iterative process of program development.
objetivo de aprendizaje

Programa de estudios

3 Lecciones
más de 1 Semana
Lección 1:
Graphic Design
 We will use the paint editor to draw our own characters. Students will create the graphics for the controls. 
40 minutos de lección en vivo en línea
Lección 2:
Game Design
 We will create the background for our game. The scene for "You Win" and the scene for "Game Over" 
40 minutos de lección en vivo en línea
Lección 3:
Programming
 We will write the code to get our game going. 
40 minutos de lección en vivo en línea

Otros detalles

Orientación para padres
Younger students may need parental support in order to complete tasks. Your child does NOT need to know how to read in order to participate. An app will need to be installed on your device in order to have the coding software. You can read the privacy policy here: https://www.scratchjr.org/privacy
Lista de útiles escolares
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding (tablet or chromebook only).

**KINDLE WILL NOT WORK**
PLEASE NO SMARTPHONES. While you may be able to download the app, it is less than ideal and students become frustrated. 
iOS devices: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1
Android Tablets: https://play.google.com/store/apps/details?id=org.scratchjr.android

If confident using a mouse, students may use
Chromebook: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda?hl=en
Computer: https://jfo8000.github.io/ScratchJr-Desktop/

*********Students should have a basic understanding of the ScratchJr interface prior to joining. *************************************
Consider taking the Intro class prior to joining: https://outschool.com/classes/intro-to-scratchjr-coding-for-kindergarten-through-3rd-grade-xi3U5lV4
Recursos externos
Además del aula de Outschool, esta clase utiliza:
Se unió el April, 2020
5.0
559reseñas
Educador estrella
Perfil
Experiencia y certificaciones del docente
Pensilvania Certificado de Docencia
Licenciatura en Ingeniería Química desde University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

Reseñas

Curso grupal en vivo
Compartir

75 US$

por 3 clases
3x por semana, 1 semana
40 min

Completado por 19 alumnos
Videoconferencias en vivo
Edades: 5-8
1-4 alumnos por clase

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