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Diseño de juego Scratch 6 para principiantes: Juego Adivina mi número

Este curso de codificación basado en proyectos lo guiará en la creación de un juego de "adivina mi número" en Scratch.
Ms. Sara (STEM Apprentice Academy)
Puntuación media:
5.0
Número de reseñas:
(564)
Educador estrella
Clase
Jugar

Qué está incluido

2 reuniones en vivo
1 horas 30 minutos horas presenciales
Evaluación
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.

Experiencia de clase

Nivel de inglés: desconocido
Grado de EE. UU. 2 - 5
Nivel Beginner - Intermediate
****This class is designed for BEGINNER level Scratch coders.****
DO NOT TAKE THIS CLASS IF YOU HAVE TAKEN SEMESTER 2. This lesson is covered in my Semester 2 class and your child will be repeating if they have already completed semester 2 with me.

My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. 

This is a ‘Beginners’ game. These lessons will walk you through building a 'Guess My Number' game.  In this game, you have 6 chances to guess a number between 1 and 100.  After each guess, the computer tells you whether your number is too high, too low, or exactly right!  It also introduces the 'Text to Speech' Scratch feature!  

Please see below for a list of Scratch skills covered in this course:
-Variables
-Random numbers (‘pick random’ block)
-Keyboard input via the ‘ask and wait’ and ‘answer’ blocks
-Conditional statements
-Looping
-Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
-Using nested loops to animate sprites
-Using the ‘Text to Speech’ extension to dynamically output the user’s input

___________________________________________________________
Please test your devices for compatibility prior to registering for this class. Go here to test: https://scratch.mit.edu/projects/editor/?tutorial=getStarted

*****If using an iPad/tablet, a Bluetooth keyboard and mouse will be required for all the functions to work properly.****

__________________________________________________________
The material in this lesson is licensed through CreateCodeLoad. I ask that you please not publish the game publicly on Scratch. You may take the concepts you learned to publicly share a game you create using your own graphics and code.
Metas de aprendizaje
Develop programs with sequences and simple loops, to create a game. Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development.
objetivo de aprendizaje

Programa de estudios

2 Lecciones
más de 2 semanas
Lección 1:
Lesson 1: Get the Starter Project.
 Objectives:
-Generate a random number between 1 and 100, and store it in a variable.
-Ask the user to guess the number.
-Compare the user’s guess to the number generated by the computer, and say ‘You Win’ for a correct guess, and ‘You Lose’ for an incorrect guess.
-Tell the user whether their guess is too high or too low. 
45 minutos de lección en vivo en línea
Lección 2:
Lesson 2: Program 6 Chances
 -Give the user six chances to guess the number.
-Use the costumes of the ‘messages’ sprite to output messages to the user.
-Behind the ‘driver’ sprite, create broadcast messages to replace the existing ‘say’ blocks.
-Catch these messages behind the ‘messages’ sprite, and switch to the appropriate costumes.
-Show that a guess is too high or too low by animating the arrows.
-Use the ‘join’ block together with the new ‘speak’ block to audibly inform the user whether a guess is too high or too low 
45 minutos de lección en vivo en línea

Otros detalles

Orientación para padres
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
Lista de útiles escolares
It is strongly encouraged to have two devices. One device for Zoom (laptop, desktop computer, smartphone or tablet) and a second device for coding 

Scratch will run in most current web browsers on desktops, laptops, and tablets. Chrome browser is ideal. Internet Explorer is NOT supported. If you encounter a WebGL error, try a different browser.

*****If using an iPad/tablet, a Bluetooth keyboard will be required for all the functions to work properly.****
Recursos externos
Además del aula de Outschool, esta clase utiliza:
  • Scratch
Se unió el April, 2020
5.0
564reseñas
Educador estrella
Perfil
Experiencia y certificaciones del docente
Pensilvania Certificado de Docencia
Licenciatura en Ingeniería Química desde University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

Reseñas

Curso grupal en vivo
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60 US$

por 2 clases
1 x por semana, 2 semanas
45 min

Completado por 2 alumnos
Videoconferencias en vivo
Edades: 7-12
1-6 alumnos por clase

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