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weekly
or 360 US$ for 12 classes
Clase

Programación Scratch Semestre 2: nivel principiante enfocado en el diseño de juegos

Completado por 41 alumnos
Edades 7-12
Curso grupal en vivo
Curso semestral de 12 semanas de nivel principiante basado en proyectos, los estudiantes programadores aprenden conceptos y prácticas de codificación mediante la creación de proyectos de codificación basados en intereses utilizando Scratch.
Puntuación media:
5.0
Número de reseñas:
(581 opiniones)
Educador estrella
Popular

Videoconferencias en vivo
1 x por semana, 12 semanas
3-8 alumnos por clase
45 min

Qué está incluido

12 reuniones en vivo
9 horas presenciales
Proyectos
3-6 durante toda la clase
Evaluación
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.

Experiencia de clase

Nivel de inglés - A2
Grado de EE. UU. 2 - 5
Nivel Beginner
No previous Scratch experience required. May skip semester 1 and join semester 2 as a novice.

My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. 

This is a semester-long course lasting 12 weeks. If you are a homeschooler needing the objectives and standards met in each lesson, it can be provided upon request. We will advance each week based on students' progress. 

All class recordings will be automatically shared post-class once a student is verified unless there was a safety concern. If a student misses a class, they are encouraged to watch the recording. Please note that refunds are not provided for missed classes.

****This class is Semester 2 of a 3-semester course and is designed for BEGINNER level Scratch coders. 

Semester 1: https://outschool.com/classes/scratch-coding-semester-1-beginner-level-axS0toBY#usPFVfH0j3

Semester 2a: https://outschool.com/classes/scratch-coding-semester-2a-beginner-level-focused-on-game-design-Fpy2ibbp

Semester 2b (suggested when students may need more foundational skills before moving on to semester 3): https://outschool.com/classes/scratch-coding-semester-2b-test-your-computational-thinking-skills-0zkyh6bA

Semester 3: https://outschool.com/classes/scratch-coding-semester-3-intermediate-level-focused-on-game-design-gKZgxh4C
______________________________________________________________________

Students should be able to read and navigate a browser and zoom efficiently.
Students who are new to using a computer and reading may need parental assistance during class.

A computer desktop or laptop is preferred over the use of an iPad for Scratch.
☑️Two devices or two monitor displays would be ideal. One to watch instructions on zoom and one to use for coding.
☑️An external mouse is REQUIRED. Please no touchpads.
☑️A physical keyboard is REQUIRED. iPad virtual keyboards will not work.
☑️Scratch 3.0 works offline and can be downloaded from https://scratch.mit.edu/download

Some devices may require the online version found by creating an account here: https://scratch.mit.edu/join Please create a username that does NOT reveal the identity of your student.

Metas de aprendizaje

Develop programs with sequences and simple loops, to express ideas or address a problem.
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.

Programa de estudios

12 Lecciones
más de 12 semanas
Lección 1:
Racing Game
 These lessons will walk you through building a two-player racing game. 

Please see below for a list of Scratch skills covered:
Event handling (using the ‘key pressed?’ block)
Creating the smooth movement of a sprite
Looping
Boolean Logic (the ‘not’ block)
Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
Creating sensors using the ‘touching’ and ‘touching color’ blocks
Conditional statements 
45 minutos de lección en vivo en línea
Lección 2:
Racing Game Part 2
 These lessons will walk you through building a two-player racing game. 

Please see below for a list of Scratch skills covered:
Event handling (using the ‘key pressed?’ block)
Creating the smooth movement of a sprite
Looping
Boolean Logic (the ‘not’ block)
Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
Creating sensors using the ‘touching’ and ‘touching color’ blocks
Conditional statements 
45 minutos de lección en vivo en línea
Lección 3:
Platform Game
 These lessons will walk you through building a platform game. 

Please see below for a list of Scratch skills covered:
Animating sprites
Creating the smooth movement of a sprite
Looping
The address (or ‘x’ and ‘y’ values) of a sprite on the stage
Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
Creating sensors using the ‘touching’ and ‘touching color’ blocks
Conditional statements 
45 minutos de lección en vivo en línea
Lección 4:
Platform Game Part 2
 These lessons will walk you through building a platform game. 

Please see below for a list of Scratch skills covered:
Animating sprites
Creating the smooth movement of a sprite
Looping
The address (or ‘x’ and ‘y’ values) of a sprite on the stage
Coordinating the actions of multiple sprites using the ‘broadcast’ and ‘when I receive’ blocks
Creating sensors using the ‘touching’ and ‘touching color’ blocks
Conditional statements 
45 minutos de lección en vivo en línea

Otros detalles

Orientación para padres
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class. For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
Requisitos previos
1st grade reading level or higher. Students should be able to navigate a browser, computer apps and zoom efficiently. Understand how to use a mouse or touchpad.
Lista de útiles escolares
✅Two Devices:
     ☑️One device for Zoom (laptop, desktop computer, smartphone, or tablet)
     ☑️A second device for coding

✅Scratch 3 Installation (or web browser account):

     ☑️For Computer Users: Ensure Scratch 3 is installed on your device. Download it at https://scratch.mit.edu/download.

    ☑️ For Tablet/iPad Users: Be familiar with accessing https://scratch.mit.edu/ and logging in with a unique username and password. Remind students to keep their login information confidential.

✅External Keyboard and Mouse:
     ☑️Both are required for full functionality.
Idioma en el que se imparte la clase
Inglés (Nivel: A2)
Recursos externos
Además del aula de Outschool, esta clase utiliza:

Conoce al profesor

Se unió el April, 2020
5.0
581reseñas
Educador estrella
Popular
Perfil
Experiencia y certificaciones del docente
Pensilvania Certificado de Docencia
Licenciatura en Ingeniería Química desde University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 

Reseñas

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