360 US$
for 12 classesProgramación Scratch Semestre 1 - Nivel principiante
Completado por 61 alumnos
Edades 7-10
Curso grupal en vivo
Videoconferencias en vivo
1 x por semana, 12 semanas
3-6 alumnos por clase
45 min
Qué está incluido
12 reuniones en vivo
9 horas presencialesProyectos
1 hora por semana. 7 o más durante toda la claseEvaluación
In this class, assessments will primarily consist of personal assessments conducted by the teacher through observation of students during class sessions. These assessments serve to gauge each student's understanding, progress, and engagement with the material covered. Various types of assessments, such as coding exercises, project presentations, and participation in discussions, may be offered periodically to provide a comprehensive evaluation of students' learning. Assessments will typically be conducted in class to ensure real-time feedback and interaction. While participation in assessments is highly encouraged for all students to track their development and receive tailored support, they are not mandatory. However, engaging in assessments offers valuable insights and opportunities for growth, making them a beneficial aspect of the learning experience.Experiencia de clase
Nivel de inglés - A2
Grado de EE. UU. 2 - 5
Nivel Beginner
If semester 1 is not currently available, students may join semester 2 and be successful. Semester 2 is beginner level but focuses on game design coding. My style of teaching is very patient, interactive, and engaging. Each student will be able to share and express themselves as they feel comfortable. Each lesson will leave them excited to create projects using the coding knowledge they acquired in class. This is a semester-long course lasting 12 weeks. If you are a homeschooler needing the objectives and standards met in each lesson, it can be provided upon request. We will advance each week based on students' progress. All class recordings will be automatically shared post-class once a student is verified unless there was a safety concern. If a student misses a class, they are encouraged to watch the recording. Please note that refunds are not provided for missed classes. ****This class is Semester 1 of a 3-semester course and is designed for NOVICE to BEGINNER level Scratch coders. Semester 1: https://outschool.com/classes/scratch-coding-semester-1-beginner-level-axS0toBY#usPFVfH0j3 Semester 2a: https://outschool.com/classes/scratch-coding-semester-2a-beginner-level-focused-on-game-design-Fpy2ibbp Semester 2b (suggested when students may need more foundational skills before moving on to semester 3): https://outschool.com/classes/scratch-coding-semester-2b-test-your-computational-thinking-skills-0zkyh6bA Semester 3: https://outschool.com/classes/scratch-coding-semester-3-intermediate-level-focused-on-game-design-gKZgxh4C ______________________________________________________________________ Students should be able to read and navigate a browser and zoom efficiently. Students who are new to using a computer and reading may need parental assistance during class. A computer desktop or laptop is preferred over the use of an iPad for Scratch. ☑️Two devices or two monitor displays would be ideal. One to watch instructions on zoom and one to use for coding. ☑️An external mouse is REQUIRED. Please no touchpads. ☑️A physical keyboard is REQUIRED. iPad virtual keyboards will not work. ☑️Scratch 3.0 works offline and can be downloaded from https://scratch.mit.edu/download Some devices may require the online version found by creating an account here: https://scratch.mit.edu/join Please create a username that does NOT reveal the identity of your student.
Metas de aprendizaje
Develop programs with sequences and simple loops, to express ideas or address a problem.
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
Programa de estudios
12 Lecciones
más de 12 semanasLección 1:
Introduction to the platform. X-Y Coordinates
Add sprites and backgrounds. Learn how to save a project. Follow other Scratch coding students.
In Scratch coding, learning about x and y coordinates empowers students to precisely position and animate sprites, fostering spatial awareness and computational thinking skills.
45 minutos de lección en vivo en línea
Lección 2:
Jump Scare Slideshow
Coders learn how to create a jump scare slideshow as a fun prank. The purpose of this project is to introduce using control blocks to cycle through backdrops and eventually create a jump scare.
45 minutos de lección en vivo en línea
Lección 3:
Animate Your Name or a Word Part 1
In this introductory project, coders create their names using letter sprites and use code to animate each letter when clicked. The purpose of this project is to introduce coders to creating simple algorithms using a small number of blocks in Scratch.
45 minutos de lección en vivo en línea
Lección 4:
Animate Your Name or a Word Part 2
We will continue the previous project and animate the letters when clicked to make a sound and move.
45 minutos de lección en vivo en línea
Otros detalles
Orientación para padres
Remember to keep your private information private - for example, no last names, home cities, or gaming handles shared within the classroom. Please review with your student before class.
For students using Scratch at https://scratch.mit.edu/ a user account should be created by parents in order to save students' progress. In creating an account, certain personally identifying information, generally consisting of the student’s or parents' name and e-mail address, must be provided to Scratch's website operator in order to create an account. Projects are UNSHARED by default and user information is not shared within the Outschool classroom. Scratch does not make private account information available to anyone. For more information, please see Scratch's Privacy Policy located here: https://scratch.mit.edu/privacy_policy
An alternative to creating an account is to download the Scratch 3 app found here: https://scratch.mit.edu/download
This will save all work locally to your computer and your student will not be able to share with the online community until you decide to create an online account.
Requisitos previos
1st grade reading level or higher.
Students should be able to navigate a browser, computer apps and zoom efficiently.
Understand how to use a mouse or touchpad.
Lista de útiles escolares
✅Two Devices: ☑️One device for Zoom (laptop, desktop computer, smartphone, or tablet) ☑️A second device for coding ✅Scratch 3 Installation (or web browser account): ☑️For Computer Users: Ensure Scratch 3 is installed on your device. Download it at https://scratch.mit.edu/download. ☑️ For Tablet/iPad Users: Be familiar with accessing https://scratch.mit.edu/ and logging in with a unique username and password. Remind students to keep their login information confidential. ✅External Keyboard and Mouse: ☑️Both are required for full functionality.
1 archivo disponible al momento de la inscripción
Idioma en el que se imparte la clase
Inglés (Nivel: A2)
Recursos externos
Además del aula de Outschool, esta clase utiliza:
Fuentes
Scratch 3.0 works offline and can be downloaded from https://scratch.mit.edu/download
Some devices may require the online version found by creating an account here: https://scratch.mit.edu/join Please create a username that does NOT reveal the identity of your student.
Conoce al profesor
Experiencia y certificaciones del docente
Pensilvania Certificado de Docencia
Licenciatura en Ingeniería Química desde University of California, Santa Barbara
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play.
I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy.
Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating.
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