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Scratch Camp Parte 3: Codificación y animación: creación de un fondo dinámico
Esta clase presentará a los estudiantes técnicas de programación simples basadas en los principios de animación aprendidos. Programarán un solo juego con un personaje jugable que puede moverse, atacar enemigos y recolectar un objeto para ganar un juego.
Experiencia de clase
Nivel de inglés: desconocido
Grado de EE. UU. 3 - 6
Nivel Beginner - Intermediate
This is a 3-Day Series. Students will meet 3 times to complete Part 3. Please note: Classes will meet 3 times within the same week for Summer Break. Basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering are prerequisites. For students who have no coding and animation experience, it is required that they have completed Series Part 1 and Part 2 before they join this class. Please see links below: Part 1: Fundamentals for...
3 lessons//1 Week
Week 1Lesson 1Setup: Basic Design & Movement FunctionsStarting with the basic setup of their game avatar, students will design a Minecraft character and customize it to their liking by adding costumes, accessories and different colors. Once their avatar is established, they will create the different frames needed to show their character’s animated movements. Using a solid level ground in their established world, students will proceed to code the avatar’s motions to move in multiple directions, such as walking left to right and jumping up and down.Lesson 2Combat Action: Attacking & EffectsStudents will learn how to make their game avatar interact with the setting, fight against enemies and break various objects. They will create attack frames to show their avatars striking left and right, where they will be able to hit an enemy or object with a sword and show the visible effects of the interaction. Students will understand how to code the game mechanics of motion through constructing actions and their resulting outcomes.Lesson 3Game Objectives: Collectable Prizes & Endgame CutscenesStudents will learn how to incorporate a main objective or goal into their closed level game play. They will build upon the avatar’s ability to interact with enemies, by creating a collectable item that will be dropped once their opponents are defeated. The avatar can collect and accumulate these items until it fulfills the game’s objective. Upon completion, this will trigger a coded condition causing the level to end and show a congratulatory cutscene for accomplishing the main goal.
- Students will learn how to program basic operations in video games and understand how sophisticated animation makes interactive media more immersive. Students will be able to create their outlines, scripts, and characters and begin the process of storyboarding complete animation sequences in future projects.
Teacher Brittany is a professional artist and illustrator. She holds a BA in Arts with a concentration on Visual Technology. She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development. For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors
Certificado de finalización
Frecuencia: disponible bajo peticiónDetalles: An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 2 meetings or do not participate in showing their work may not be eligible to receive the certificate.
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard. Software: Scratch (in browser with account or free desktop download) Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
Además del aula de Outschool, esta clase utiliza:
Parental permission is required to create Scratch accounts for children under 13.
Experiencia y certificaciones del docente
At Young Art we believe in passion, creativity, and the power of education. Our team is committed to inspiring the next generation of young artists, designers, and entrepreneurs to be bold innovators by providing creative and enriching...
Clase grupal
60 US$
por 3 clases3x por semana, 1 semana
55 min
Completado por 7 alumnos
Videoconferencias en vivo
Edades: 9-14
2-8 alumnos por clase
Asistencia financiera
Tutoría
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