Java basado en proyectos para principiantes (Informática Pre-AP)
Qué está incluido
10 reuniones en vivo
10 horas presencialesProyectos
2-4 horas por semana. Projects are not mandatory but we strongly encourage students to complete them.Evaluación
incluidoCertificado de finalización
incluidoExperiencia de clase
In this 10-lesson introductory Java course, students will learn to build simple applications by mastering core programming concepts, such as classes, loops, functions, and control flow. Each lesson includes a hands-on project that reinforces key concepts, with topics gradually progressing from basic syntax and data types to more advanced ideas like inheritance and arrays. Students will start by learning Java basics and progress to more advanced concepts, creating small programs such as a percentage calculator, an average score calculator, and a coin toss simulator. They’ll build understanding of object-oriented principles through the creation of interactive projects, including a custom-designed car class with constructors and a grading program using arrays. The course culminates in a final project where students apply all their skills to build a unique Java application of their own. This project-based approach ensures students gain confidence in coding, preparing them well for AP Computer Science and other advanced programming opportunities. For a week to week program, check out the syllabus.
Metas de aprendizaje
Students will learn to build simple Java based applications using programming classes, looping and functions. Each lesson has one small project.
Students will be able to use the in-built Java modules for their own final projects.
Programa de estudios
10 Lecciones
más de 10 semanasLección 1:
Introduction
An introduction to what Java is and what makes it a valuable skill to learn. We also go over basic data types and classes.
Project 1 – Calculating percentages and Discounts
Utilize the introductory features of Java learned in the first lesson to create a small program that will calculate discount percentages.
60 minutos de lección en vivo en línea
Lección 2:
Classes and Objects
Second lesson we will focus on creating objects and gain a deeper understanding of what a class is. We will also look at the String data type.
Project 2 – Getting Input from the user
We will import the Scanner class and use Scanners built in methods to get data from users and output users data.
60 minutos de lección en vivo en línea
Lección 3:
Continuing with Classes
Students will now have a better understanding of classes and we can make use of Javas Dialog Boxes.
Project 3 – Input Dialog example and Expanding on our Calculating percentage and Discounts projects
Students should now use our pre existing project and implement a dialog box where they see fit.
60 minutos de lección en vivo en línea
Lección 4:
Control Flow
We will now cover Javas control flow, If, if else, logical operators, scope.
Project 4 – Average Score project: Students will now create a small program to calculate average test score using our Dialog boxes that we have learned and our control flow.
60 minutos de lección en vivo en línea
Otros detalles
Lista de útiles escolares
Technical Requirements: PC (Windows 10) or Mac (macOS 10.13) with at least a 2GHz processor and 2GB of RAM (4GB of RAM is recommended). No iPads and no Chromebooks!!! Broadband internet with at least 1.8Mbps download and 900Kbps upload speeds. Please make sure to remove your firewall if any Webcam - Either external or built-in (many laptops have an integrated camera). Microphone and Speakers - We recommend headphones with an integrated microphone
Recursos externos
Los estudiantes no necesitarán utilizar ninguna aplicación o sitio web más allá de las herramientas estándar de Outschool.
Experiencia y certificaciones del docente
**USE PROMO CODE: CODEAIPROMO10 FOR $10 OFF ANY COURSE - Valid until Nov, 25 **
~We offer early registration, sibling discounts, and multi-course bundles. ~
~Check out our complete Outschool offering here: https://shorturl.at/bcBGP ~
At AI Code Academy, we specialize in project-based STEM coding, AI, and mathematics programs for young learners. We are one of the few organizations that offer AI and machine learning courses tailored for kids. Our comprehensive curriculum spans from basic computer skills and Scratch coding to more advanced Python, Java, web design, game development, and AI machine learning projects.
Our unique focus is on introducing students to AI early, helping them grasp complex concepts like machine learning, data analysis, and smart devices, while also reinforcing mathematics skills, essential for their success in STEM fields.
With a team of passionate instructors—college students and recent graduates with degrees in Engineering and Computer Science—we provide hands-on, real-world projects that prepare students for future careers in AI, coding, robotics, and mathematics.
Reseñas
Curso grupal en vivo
24 US$
semanalmente o 239 US$ por 10 clases1 x por semana, 10 semanas
60 min
Completado por 141 alumnos
Videoconferencias en vivo
Edades: 12-17
4-10 alumnos por clase