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50 US$

per session
Clase

Diseño de juegos 2D y programación en C# dirigidos por estudiantes privados: ¡codificamos TU juego!

Completado por 23 alumnos
Edades 10-13
Lecciones 1 a 1 en vivo
Clase privada individual de diseño y programación de juegos con Unity. Usamos la plataforma gratuita Unity para diseñar el juego 2D que TÚ elijas y aprendes programación en C#, resolución de problemas básicos y habilidades informáticas. El siguiente paso desde cero: excelente actividad STEM
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(539 opiniones)
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Videoconferencias en vivo
Reuniones bajo pedido
55 min

Qué está incluido

Se reúne bajo demanda
programar reuniones según sea necesario
55 minutos
por sesión
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Experiencia de clase

In this 1:1 student driven private coding class, we will learn how to create the 2D game YOU design while learning how to use the professional game design platform Unity and the C# coding language. We will use the Unity game design platform and Microsoft Visual Studio, two professional and free pieces of software to create our game. Unity has been used to create many of the most well known mobile and web-based games including the blockbuster game Among Us!

Because we are creating your game, each week is based completely on what you want to accomplish next. We can build a completely new game from a blank Unity project or begin with several 2D game templates such as the Chrome Dino game or Space Invaders. Coders learn best through experimentation and using errors as positive problem solving opportunities. The most important requirement about this class is for students to come to class ready to learn. This is not a cookie-cutter class and depends on students willing to push their abilities to their limits and ask questions to problem solve and overcome coding obstacles. There will be several opportunities along the way to compile your game and create a web based version to share with family and friends.

Coders learn best when they have an experienced mentor to answer those difficult questions like “Why is my dinosaur falling off the screen?” Answer: Just look at the Rigidbody2D of course!. During the coding process students will be encouraged to experiment which will inevitably lead to errors to debug. The debugging process is the perfect opportunity to learn how the lines of code on different objects interact with each other to create a working game. 

Each week’s agenda will be based upon the coding skills needed to build and refine our 2D game. Here is a typical  4 week progression using a template based upon the popular Chrome Dinosaur game. 

Week 1: Introduction to the Unity Platform, Game Design and Game Layout
Students will jump feet first into their Unity Game Jam. Since we will be using a template based on the Chrome Dinosaur Game, students will learn how to switch their dinosaur into the creature of their choice. We will also discuss how to transform the Cacti as well as background. 

Week 2: Visual Studio Coding Begins!
We will begin to use Visual Studio to explore the endless number of ways to manipulate a 2D game through code. We will learn how to manipulate 2D sprites, create animations and manipulate several parts of an image via code. 

We will add lines of code that will switch the Dinosaur with code to the creature they animated and added to the game in week #1. Several additional options will be presented including changing their creature’s size, rotation or even color all using code. 

Week 3: Fireballs, Prefabs and Instantiate Oh My! 
This week we will take our code to the next level by exploring how to “create objects” in the game using the Instantiate function. We will turn an everyday item into a “Prefab” and write code that will allow the Dinosaur to launch an object with the simple click of a key. We will also learn to build a cooldown time for our projectile and write the code to allow the projectiles to interact with the correct objects. One wrong move and our fireball might attack our Dinosaur!

Week 4: Powerups and Final Game Elements
During our final week we will add power-ups to the game with a variety of unique special abilities. Will you make your dinosaur fly, gain special ammo or something altogether different? We will also learn how to add elements to the game such as a high score board and custom game over graphics. We will conclude this week by learning how to turn our game into a package file to submit for possible publishing. All students will be given the choice to “publish” the game on my website so that they can share a link to their game with friends and family.

Otros detalles

Lista de útiles escolares
There is no cost for either program we will use in class but you will need to download and install both Unity and Visual Studio. I can assist with installation if needed.
Recursos externos
Además del aula de Outschool, esta clase utiliza:

Conoce al profesor

4.9
539reseñas
Popular
Perfil
Experiencia y certificaciones del docente
Florida Certificado de Docencia en Estudios Sociales/Historia
Licenciatura en Historia desde University Of Central Florida
If it's tech, I teach it. As long as I can remember computers and electronics of all kind were my passion. From my first computer, a Commodore 64 with 64k RAM to my current gaming/coding laptop, I have always been enthralled by the creativity and ingenuity that technology can inspire. 

I offer a variety of private and group classes. 
Have an exciting tech project idea that I don't currently offer? Ask me and I will create it!

Private Lessons Currently Offered(Contact me for more details)
Unity and C# Game Design and C# Programming
Chess Lessons - Beginner to Intermediate
Micro:Bit Electronics and Coding
Setting Up Your 3D Printer


Curriculum Vitae
Bachelors Degree in History from The University of Central Florida
Florida Educator Certification in Technology, History, Business Ed, and Coding
17 years of experience teaching middle school students
Programmer on the Unity and MIT App Inventor Platforms
Fluent in the C# programming language

Every class I teach on Outschool is a subject that I personally care about and I try to kindle each students excitement about the potential of technology to change our world. I have been a gifted and talented and programming teacher for the past seventeen years. My 3D printers are always printing something interesting from a Ironman helmet to a giant dinosaur named Flexi-Rex. My classes are all about challenging students to test their limits and have a great time doing it. I look forward to meeting you in one of my classes soon!

Reseñas

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Otras clases de Michael Cohen Chess - Coding - 3D Printing Teacher


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