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Física de los juguetes

Los principios de la física cobran vida en esta clase práctica de experimentación y demostración. Los estudiantes participarán en un debate sobre lo que podemos aprender sobre la energía usando juguetes cotidianos y aprenderán sobre la Primera Ley de Newton.
Long Island Science Center
Puntuación media:
4.8
Número de reseñas:
(189)
Clase

Qué está incluido

1 reunión en vivo
1 horas presenciales

Experiencia de clase

Experience physics in action through hands-on activities, demonstrations, and experiments using familiar and old-fashioned toys. Students experiment with the forces of gravity and inertia while observing and manipulating materials. They will form and test their own hypotheses by using different toys in a series of experiments. Participants learn that about what sources of energy exist (electrical, chemical, physical), that energy can be transferred from one object to another through a collision experiment, and discuss the difference between potential and kinetic energy. 

The students will develop an understanding of Newton’s First Law (an object at rest stays at rest until you apply a force) by causing toys to move, demonstrate an understanding of the source of energy (electrical, chemical, physical) by choosing which type of energy causes specific toys to move, and develop an understanding between potential and kinetic energy by playing. Students make their own spinning toy project.

Metas de aprendizaje

This class was designed to be delivered in a classroom setting and provides information that supports the following New York State Next Generation Science Learning Standards. 
P-PS2-1. Use tools and materials to design and build a device that causes an object to move faster with a push or a pull.
P-PS4-1. Plan and conduct investigations to provide evidence that sound is produced by vibrating materials.
K-PS2-1. Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object. 
K-PS2-2. Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
1-PS4-1. Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate.
3-PS2-1. Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object. 
3-PS2-2. Make observations and/or measurements of an object’s motion to provide evidence that a pattern can be used to predict future motion.
4-PS3-2.  Make observations to provide evidence that energy is conserved as it is transferred and/or converted from one form to another. 
4-PS3-4. Apply scientific ideas to design, test, and refine a device that converts energy from one form to another.
5-PS2-1. Develop a model to describe the movement of matter among plants (producers), animals (consumers), decomposers, and the environment.
objetivo de aprendizaje

Otros detalles

Lista de útiles escolares
Assorted toys for experimentation: Toy car, yoyo, blocks, ball, spinning top, spring toy
Ramp (or books to make a ramp), fabric, sandpaper
Materials for the spinning top: A cardboard or card stock circle (about 2" in diameter), a toothpick, glue or tape, crayons or markers to decorate the top.
 1 archivo disponible al momento de la inscripción
Recursos externos
Los estudiantes no necesitarán utilizar ninguna aplicación o sitio web más allá de las herramientas estándar de Outschool.
Se unió el August, 2020
4.8
189reseñas
Perfil
Experiencia y certificaciones del docente
The Long Island Science Center is a 501(c)3 STEAM (Science, Technology, Engineering, Arts, Mathematics) Learning Museum. We have been providing hands-on STEAM programming in schools and libraries since 1995 with our enriching educational programs reaching more than 350,000 students.   

We strive to prepare young people for the challenges of a 21st century economy built on advanced technology and innovation. 

We ignite curiosity, fuel creativity and unlock the passion for problem-solving and discovery with STEAM curricula, programs and interactive, hands-on experiences designed to cultivate future leaders and engaged, digitally literate citizens.

A fun thing about our organization is that we have four 3D printers that we use to teach 3D printing classes.  Recently, we were contacted by a group of engineers that wanted to build a life-sized robot so we agreed to help them by printing out robot parts for them on our printers.

Reseñas

Clase única en vivo
Compartir

15 US$

por clase
Se reúne una vez
60 min

Completado por 21 alumnos
Videoconferencias en vivo
Edades: 4-9
10-18 alumnos por clase

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